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game(hl1): fix stupid mp5 recoil

pull/115/head
nillerusr 2 years ago
parent
commit
32c57a8a49
  1. 2
      game/server/monstermaker.cpp
  2. 2
      game/shared/hl1/hl1mp_weapon_mp5.cpp

2
game/server/monstermaker.cpp

@ -386,7 +386,7 @@ CNPCMaker::CNPCMaker( void ) @@ -386,7 +386,7 @@ CNPCMaker::CNPCMaker( void )
m_strHintGroup = NULL_STRING;
m_RelationshipString = NULL_STRING;
m_ChildTargetName = NULL_STRING;
m_iszNPCClassname = NULL_STRING
m_iszNPCClassname = NULL_STRING;
m_SquadName = NULL_STRING;
m_spawnEquipment = NULL_STRING;
}

2
game/shared/hl1/hl1mp_weapon_mp5.cpp

@ -125,7 +125,7 @@ void CWeaponMP5::PrimaryAttack( void ) @@ -125,7 +125,7 @@ void CWeaponMP5::PrimaryAttack( void )
EjectShell( pPlayer, 0 );
pPlayer->ViewPunch( QAngle( random->RandomFloat( -2, 2 ), 0, 0 ) );
pPlayer->ViewPunch( QAngle( -1, 0, 0 ) );
#ifdef CLIENT_DLL
pPlayer->DoMuzzleFlash();
#else

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