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@ -83,7 +83,7 @@ public:
@@ -83,7 +83,7 @@ public:
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virtual QAngle PreferredCarryAngles( void ) { return vec3_angle; } |
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virtual bool ForcePhysgunOpen( CBasePlayer *pPlayer ) { return false; } |
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virtual AngularImpulse PhysGunLaunchAngularImpulse() { return RandomAngularImpulse( -600, 600 ); } |
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virtual bool ShouldPuntUseLaunchForces( PhysGunForce_t reason ) { return false; } |
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virtual bool ShouldPuntUseLaunchForces( PhysGunForce_t reason ) { return reason == PHYSGUN_FORCE_LAUNCHED; } |
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virtual Vector PhysGunLaunchVelocity( const Vector &vecForward, float flMass ) |
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{ |
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return Pickup_DefaultPhysGunLaunchVelocity( vecForward, flMass ); |
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