Xash3D FWGS engine.
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Alibek Omarov df616b950d engine: add NET_AdrToString to menu extended API, upgrade mainui submodule 3 years ago
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avi Trim all trailing whitespace 4 years ago
vgui vgui: remove unneeded SDL calls, remove unused VGUI API function, fix mouse cursor visibility 3 years ago
cl_cmds.c client: add waveplaylen console command like in GoldSrc 4 years ago
cl_custom.c Trim all trailing whitespace 4 years ago
cl_debug.c engine: client: Add svc_exec support (#671) 3 years ago
cl_demo.c engine: support legacy net protocol in demos 4 years ago
cl_efrag.c Trim all trailing whitespace 4 years ago
cl_efx.c engine: client: refactor tempentity parsing, make multipliers close to GoldSrc 3 years ago
cl_events.c engine: client: enhance cl_showevents for reverse-engineering needs 4 years ago
cl_frame.c engine: client: workaround buggy position history times going backwards in interpolation code 3 years ago
cl_game.c engine: implement support for secured client dlls 3 years ago
cl_gameui.c engine: add NET_AdrToString to menu extended API, upgrade mainui submodule 3 years ago
cl_main.c engine: client: switch to protocol info key in detecting old engine servers 3 years ago
cl_mobile.c engine: client: touch security, add unprivileged for buttons added from server, force it and client flags 3 years ago
cl_netgraph.c engine: client: netgraph: add in_graph kbutton support, staticify netgraph 4 years ago
cl_parse.c engine: client: delete unused function 3 years ago
cl_pmove.c engine: client: fix warnings in cl_pmove 4 years ago
cl_qparse.c engine: client: wire Cbuf_AddFilteredText to svc_stufftext commands 3 years ago
cl_remap.c ref_api: fix remap info allocation (fixes #200) 4 years ago
cl_render.c common: cleanup port.h 3 years ago
cl_scrn.c engine: client: correctly named values in net_speeds stats 4 years ago
cl_securedstub.c engine: implement support for secured client dlls 3 years ago
cl_tent.c engine: client: refactor tempentity parsing, make multipliers close to GoldSrc 3 years ago
cl_tent.h ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 6 years ago
cl_video.c engine: client: fix ParseFile calls 3 years ago
cl_view.c engine: client: disable viewsize without requested Quake compatibility 3 years ago
client.h engine: client: switch to protocol info key in detecting old engine servers 3 years ago
console.c engine: client: don't let servers clear console 3 years ago
in_joy.c engine: client: redefine some cvars as filterable 3 years ago
in_touch.c engine: touch: fix button deletion 3 years ago
input.c engine: input: clean m_enginemouse leftovers, always enable SDL relative mouse mode for our input interface 3 years ago
input.h engine: input: fix incorrect client notifying about mouse button states 3 years ago
keys.c engine: client: escape keybindings and rcon commands 3 years ago
mod_dbghulls.c engine: use GCC provided offsetof implementation 3 years ago
ref_common.c engine, ref: add sprite and studio cvars to shared cvars list 3 years ago
ref_common.h engine: fix various warnings 4 years ago
s_dsp.c common: cleanup port.h 3 years ago
s_load.c engine: client: hide late precache warning under s_warn_late_precache cvar 3 years ago
s_main.c engine: add sys_timescale implementation 3 years ago
s_mix.c common: cleanup port.h 3 years ago
s_mouth.c engine: s_mouth: fix another signed char 5 years ago
s_stream.c client: make sound cvars statically allocated, to avoid access to invalid pointers in the future 4 years ago
s_utils.c Trim all trailing whitespace 4 years ago
s_vox.c engine: client: fix sentence word splitted by contents inside parentheses 3 years ago
sound.h engine: client: hide late precache warning under s_warn_late_precache cvar 3 years ago
titles.c Trim all trailing whitespace 4 years ago
vid_common.c engine: restrict potentially harmful engine commands 3 years ago
vid_common.h ref_gl: cvar gl_wgl_msaa_samples renamed to gl_msaa_samples 3 years ago
vox.h engine: client: rewrite VOX subsystem, fix spaces being taken into sentences, add tests for parser, remove dead code 3 years ago