@ -486,7 +486,9 @@ int CL_InterpolateModel( cl_entity_t *e )
return 0;
}
if( Q_equal( t2, t1 ))
// HACKHACK: workaround buggy position history animtime
// going backward sometimes
if( Q_equal( t2, t1 ) || t2 < t1 )
{
VectorCopy( ph0->origin, e->origin );
VectorCopy( ph0->angles, e->angles );