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avi
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…
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vgui
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engine: client: vgui: fix vgui viewport height being limited at 480 pixels
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2 years ago |
cl_cmds.c
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…
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cl_custom.c
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…
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cl_debug.c
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engine: remove duplicate svc_strings definition
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2 years ago |
cl_demo.c
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engine: client: treat dem_unknown as no-op, until we find real cause of empty holes in demoheader
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2 years ago |
cl_efrag.c
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…
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cl_efx.c
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engine: client: use generic particles code for blob particles (from tempentity code) only if Quake compatibility was enabled
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2 years ago |
cl_events.c
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…
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cl_frame.c
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engine: client: enable interpolation of local player angles
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2 years ago |
cl_game.c
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engine: client: force nearest filter for HUD textures and sprites to avoid artifacts with hud_scale
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2 years ago |
cl_gameui.c
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engine: client: gameui: add new NET_CompareAdrSort function to menu API
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2 years ago |
cl_main.c
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engine: client: do not let client.dll overwrite usercmd that's was read from demo
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2 years ago |
cl_mobile.c
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public: crtlib: add quotation mark support for ParseFile, required for filesystem_stdio
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2 years ago |
cl_netgraph.c
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engine: client: netgraph: fix few global-buffer-overflow errors
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2 years ago |
cl_parse.c
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engine: client: cl_parse: minor code fix in CL_ParseLegacyServerData
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2 years ago |
cl_pmove.c
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…
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cl_qparse.c
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engine: minimize SetCursorType calls count
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2 years ago |
cl_remap.c
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…
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cl_render.c
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engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit
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2 years ago |
cl_scrn.c
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engine: client: cl_scrn: minor refactoring
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2 years ago |
cl_securedstub.c
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…
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cl_tent.c
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engine: client: cl_tent: fixed incorrect players spray textures update
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2 years ago |
cl_tent.h
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…
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cl_video.c
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engine: client: Fix access to uninitialized variable.
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2 years ago |
cl_view.c
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engine: update voice
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2 years ago |
client.h
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engine: client: streamline constructing master server scan request through common function
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2 years ago |
console.c
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engine: client: simplify strings operations.
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2 years ago |
in_joy.c
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…
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in_touch.c
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engine: client: touch: fix empty list when opening touch buttons menu for the first time
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2 years ago |
input.c
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engine: client: always toggle mouse on when in console, menu or typing chat message
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2 years ago |
input.h
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engine: minimize SetCursorType calls count
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2 years ago |
keys.c
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engine: client: touch: generalise touch emulation code
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2 years ago |
mod_dbghulls.c
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…
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ref_common.c
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engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit
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2 years ago |
ref_common.h
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…
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s_dsp.c
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…
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s_load.c
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engine: client: get rid of s_registration_sequence, it was incorrect way to look for unused sounds. We're trying to rely on cl.servercount here
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2 years ago |
s_main.c
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engine: added audio backend print to s_info command
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2 years ago |
s_mix.c
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engine: voice support
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2 years ago |
s_mouth.c
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engine: voice support
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2 years ago |
s_stream.c
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…
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s_utils.c
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…
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s_vox.c
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…
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sound.h
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engine: client: voice: new version, move to Opus Custom codec
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2 years ago |
titles.c
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…
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vid_common.c
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engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy
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2 years ago |
vid_common.h
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engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy
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2 years ago |
voice.c
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engine: client: voice: fix crackling voice file input on low FPS
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2 years ago |
voice.h
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engine: client: voice: new version, move to Opus Custom codec
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2 years ago |
vox.h
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…
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