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avi
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engine: add size argument to COM_Default/ReplaceExtension calls
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2 years ago |
vgui
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…
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cl_cmds.c
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engine: client: add support for "mp3 playfile/loopfile" commands.
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1 year ago |
cl_custom.c
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…
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cl_debug.c
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public: remove Q_strcat and Q_strcpy, and patch the code that uses it
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2 years ago |
cl_demo.c
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engine: add argument -timedemo that makes engine run timedemo and exit
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1 year ago |
cl_efrag.c
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…
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cl_efx.c
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engine: client: yet another BloodStream fix, normalize input velocity vector
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1 year ago |
cl_events.c
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engine: client: restore cl_trace_events from old engine branch
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2 years ago |
cl_font.c
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…
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cl_frame.c
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engine: client: move main client cvars to static allocation
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2 years ago |
cl_game.c
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engine: client: revert export for pfnSPR_Load and pfnSPR_Frames functions
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1 year ago |
cl_gameui.c
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engine: client: gameui: expose animated_title and hd_background flags to main menu API
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1 year ago |
cl_main.c
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engine: rename cl/sv_allowdownload for GoldSrc compatibility
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1 year ago |
cl_mobile.c
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engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject
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1 year ago |
cl_netgraph.c
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engine: client: move netgraph cvars to static allocation
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2 years ago |
cl_parse.c
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engine: fixup endianness found by -Werror=strict-aliasing in old armv7hf compiler (d259421111289af3b49c055150e02213f39075a6)
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1 year ago |
cl_parse_48.c
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engine: client: respect cl_allow_download and cl_download_ingame for legacy servers
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1 year ago |
cl_pmove.c
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engine: client: move main client cvars to static allocation
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2 years ago |
cl_qparse.c
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engine: client: cl_qparse: refactor quake baseline parser, so we don't call memset for nothing
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1 year ago |
cl_remap.c
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engine: client: fix heap-buffer-overflow in remap when we switch model that have more remap textures than previous
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1 year ago |
cl_render.c
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engine: client: move some RenderAPI GetParm queries to engine
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2 years ago |
cl_scrn.c
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engine/client: handle touch config aspect ratio, try correctly handle touch aspect on resizeable windows
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1 year ago |
cl_securedstub.c
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…
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cl_tent.c
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engine: client: avoid unneeded comparisons in CL_UpdateFlashlight
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1 year ago |
cl_tent.h
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…
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cl_video.c
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…
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cl_view.c
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engine: client: make ref params static so client.dll can save address of it and don't trigger ASan
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1 year ago |
client.h
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engine: client: add random key to the query, so we can validate master server response
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1 year ago |
console.c
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engine: console: do not draw console and do not draw notify in timedemo
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1 year ago |
in_joy.c
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engine: client: move joystick cvars to static allocation
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2 years ago |
in_touch.c
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engine/client: fallback to defaults in touch_reloadconfig if config not exist
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1 year ago |
input.c
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engine: client: don't leave the user without mouse cursor if they enabled m_ignore
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1 year ago |
input.h
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engine/client: handle touch config aspect ratio, try correctly handle touch aspect on resizeable windows
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1 year ago |
keys.c
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engine: client: move main client cvars to static allocation
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2 years ago |
mod_dbghulls.c
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engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer
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1 year ago |
ref_common.c
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engine: client: add gles3compat to renderers list
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1 year ago |
ref_common.h
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engine: move ref cvars to static allocation
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2 years ago |
s_dsp.c
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engine: client: sound: move dsp cvars to static allocation
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2 years ago |
s_load.c
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…
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s_main.c
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…
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s_mix.c
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…
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s_mouth.c
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…
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s_stream.c
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…
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s_utils.c
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…
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s_vox.c
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engine: remove czeror sequence parser
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1 year ago |
sound.h
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engine: client: sound: move dsp cvars to static allocation
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2 years ago |
titles.c
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public: remove Q_strcat and Q_strcpy, and patch the code that uses it
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2 years ago |
vid_common.c
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engine: client: add definitions for borderless fullscreen mode
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1 year ago |
vid_common.h
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engine: client: add definitions for borderless fullscreen mode
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1 year ago |
voice.c
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engine: client: voice: do not reinitialize voice with same parameters
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2 years ago |
voice.h
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…
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vox.h
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…
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