Xash3D FWGS engine.
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Alibek Omarov 273bccdc9a
engine: nswitch: fix compiling by removing stdc++ from SDL2 dependencies as we link it later (#1519)
10 months ago
..
client engine: client: add support for "mp3 playfile/loopfile" commands. 10 months ago
common engine: make Mod_SampleSizeForFace accept const surface 10 months ago
platform engine: platform: android: refactoring 11 months ago
server engine: server: reset edict in ParseSaveTables like GoldSrc does which fixes messed up entities in mods that have advanced save-restore system (thanks to vasiavasiavasia95 for figuring out this bug) 10 months ago
alias.h engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2 years ago
anorms.h
cdll_exp.h
cdll_int.h
cursor_type.h
custom.h
customentity.h
edict.h
eiface.h
key_modifiers.h
keydefs.h
menu_int.h
mobility_int.h
physint.h
progdefs.h
ref_api.h engine: make Mod_SampleSizeForFace accept const surface 10 months ago
shake.h
sprite.h engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2 years ago
studio.h
vgui_api.h
warpsin.h
wscript engine: nswitch: fix compiling by removing stdc++ from SDL2 dependencies as we link it later (#1519) 10 months ago