Xash3D FWGS engine.
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fgsfds 6557ac7fb4 server: add sv_autosave cvar 2 years ago
..
client add barebones gamepad controls for input fields and console 2 years ago
common nswitch: always enable console 2 years ago
platform don't redefine _GNU_SOURCE 2 years ago
server server: add sv_autosave cvar 2 years ago
alias.h
anorms.h
cdll_exp.h
cdll_int.h
cursor_type.h engine: client: extended VGUI API interface 3 years ago
custom.h
customentity.h
edict.h
eiface.h engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc 3 years ago
key_modifiers.h engine: platform: added Platform_GetKeyModifiers 3 years ago
keydefs.h engine: keydefs: fixed mouse buttons code to match GoldSrc 3 years ago
menu_int.h engine: client: gameui: add new NET_CompareAdrSort function to menu API 2 years ago
mobility_int.h engine: add safe ParseFile to client MobilityAPI 3 years ago
physint.h engine: use GCC provided offsetof implementation 3 years ago
progdefs.h
ref_api.h engine: ref: remove direction vectors from Ref API, renderers calculate them from viewangles to local data anyway 2 years ago
sequence.h
shake.h
sprite.h
studio.h
vgui_api.h engine: client: extended VGUI API interface 3 years ago
warpsin.h
wscript Nintendo Switch support (again) 2 years ago