Xash3D FWGS engine.
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Alibek Omarov 7c9f5f8ab1 engine: remove LoadLibrary macros, to avoid possible misuse. Although macros moved to game_launch, it's part of it's own problem from now 2 years ago
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imagelib engine: common: imagelib: fixed loading BMP files with v4/v5 headers 3 years ago
soundlib engine: first attempts on fuzzing the engine 3 years ago
base_cmd.c engine: various const qualifier fixes 3 years ago
base_cmd.h Forgot to add cvars into basecmd. Add basecmd_test to check is basecmd valid 7 years ago
build.c engine: build: add RISC-V support(based on @archanox patches), add MIPS64 support 3 years ago
cfgscript.c engine: common: fix ParseFile calls 3 years ago
cmd.c engine: common: reorder cmd_t fields to be compatible with GoldSrc 3 years ago
com_strings.h engine: ref: try to bruteforce all available renderers if we're failed to load requested one 4 years ago
common.c engine: check for non-standard alloca header 3 years ago
common.h engine: common: mark AbortCurrentFrame as NORETURN, fix noreturn warnings 3 years ago
con_utils.c engine: con_utils: don't also prepend backslash in autocompletion~ 3 years ago
crashhandler.c engine: platform: sdl: try to fix 1.2 build 3 years ago
custom.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
cvar.c engine: FCVAR_GLCONFIG are not readonly anymore. To make truly readonly cvar for renderer, one must apply FCVAR_READ_ONLY flag 3 years ago
cvar.h common: define FCVAR_LOCALONLY the same bit used in GoldSource, move FCVAR_MOVEVARS into internal engine flags 3 years ago
dedicated.c engine: common: removed unused function Sys_SetClipboardData 3 years ago
filesystem.c engine: common: filesystem.c: do not load archives with zip extention again 2 years ago
filesystem.h Merge branch 'master' into master 6 years ago
gamma.c engine: gamma: use FBitSet 3 years ago
host.c engine: common: mark AbortCurrentFrame as NORETURN, fix noreturn warnings 3 years ago
host_state.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
hpak.c engine: restrict potentially harmful engine commands 3 years ago
identification.c engine: restrict potentially harmful engine commands 3 years ago
infostring.c Trim all trailing whitespace 4 years ago
launcher.c game_launch: fix Windows build (as suggested by @SNMetamorph) 2 years ago
lib_common.c common: cleanup port.h 3 years ago
library.h engine: library: fix saves on 64-bit Windows, compile custom loader only on x86 3 years ago
masterlist.c engine: masterlist: replace master server domain by mentality.rip 3 years ago
miniz.h Trim all trailing whitespace 4 years ago
mod_bmodel.c engine: common: remove NaN check, it's mostly useless on text data 3 years ago
mod_local.h engine: replace pool pointer by pool handle 3 years ago
mod_sprite.c engine: fix -Wmaybe-uninitialized 5 years ago
mod_studio.c Trim all trailing whitespace 4 years ago
model.c engine: replace pool pointer by pool handle 3 years ago
net_buffer.c engine: fix some signed char cases 3 years ago
net_buffer.h engine: common: avoid sign bit loss in MSG_WriteBitLong 4 years ago
net_chan.c engine: fix some const qualifier lose and pointer-to-int casts 3 years ago
net_encode.c engine: client: fix DT_TIMEWINDOW_* signedness 3 years ago
net_encode.h engine: use GCC provided offsetof implementation 3 years ago
net_ws.c engine: common: fix broken function name and strings after find&replace in socket code 3 years ago
net_ws.h engine: fix some const qualifier lose and pointer-to-int casts 3 years ago
netchan.h engine: masterlist: replace master server domain by mentality.rip 3 years ago
pm_debug.c Trim all trailing whitespace 4 years ago
pm_local.h xash3d-fwgs: append missing new line at the end of file 5 years ago
pm_surface.c Trim all trailing whitespace 4 years ago
pm_trace.c Trim all trailing whitespace 4 years ago
protocol.h engine: add NET_AdrToString to menu extended API, upgrade mainui submodule 3 years ago
sequence.c engine: sequence: use Q_strncpy instead of standard strcpy 3 years ago
sys_con.c engine: ensure all data was written to stdout when exiting 3 years ago
system.c engine: remove LoadLibrary macros, to avoid possible misuse. Although macros moved to game_launch, it's part of it's own problem from now 2 years ago
system.h engine: common: set Host_Error and Sys_Error as NORETURN 3 years ago
tests.h engine: client: rewrite VOX subsystem, fix spaces being taken into sentences, add tests for parser, remove dead code 3 years ago
world.c Trim all trailing whitespace 4 years ago
world.h Trim all trailing whitespace 4 years ago
zone.c engine: replace pool pointer by pool handle 3 years ago