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engine: gamma: use FBitSet

pull/2/head
Alibek Omarov 3 years ago
parent
commit
37aa5b1e99
  1. 4
      engine/common/gamma.c

4
engine/common/gamma.c

@ -79,7 +79,7 @@ void BuildGammaTable( float lightgamma, float brightness ) @@ -79,7 +79,7 @@ void BuildGammaTable( float lightgamma, float brightness )
byte LightToTexGamma( byte b )
{
if( host.features & ENGINE_LINEAR_GAMMA_SPACE )
if( FBitSet( host.features, ENGINE_LINEAR_GAMMA_SPACE ))
return b;
else
return lightgammatable[b];
@ -87,7 +87,7 @@ byte LightToTexGamma( byte b ) @@ -87,7 +87,7 @@ byte LightToTexGamma( byte b )
byte TextureToGamma( byte b )
{
if( host.features & ENGINE_LINEAR_GAMMA_SPACE )
if( FBitSet( host.features, ENGINE_LINEAR_GAMMA_SPACE ))
return b;
else
return texgammatable[b];

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