|
|
|
@ -79,7 +79,7 @@ void BuildGammaTable( float lightgamma, float brightness )
@@ -79,7 +79,7 @@ void BuildGammaTable( float lightgamma, float brightness )
|
|
|
|
|
|
|
|
|
|
byte LightToTexGamma( byte b ) |
|
|
|
|
{ |
|
|
|
|
if( host.features & ENGINE_LINEAR_GAMMA_SPACE ) |
|
|
|
|
if( FBitSet( host.features, ENGINE_LINEAR_GAMMA_SPACE )) |
|
|
|
|
return b; |
|
|
|
|
else |
|
|
|
|
return lightgammatable[b]; |
|
|
|
@ -87,7 +87,7 @@ byte LightToTexGamma( byte b )
@@ -87,7 +87,7 @@ byte LightToTexGamma( byte b )
|
|
|
|
|
|
|
|
|
|
byte TextureToGamma( byte b ) |
|
|
|
|
{ |
|
|
|
|
if( host.features & ENGINE_LINEAR_GAMMA_SPACE ) |
|
|
|
|
if( FBitSet( host.features, ENGINE_LINEAR_GAMMA_SPACE )) |
|
|
|
|
return b; |
|
|
|
|
else |
|
|
|
|
return texgammatable[b]; |
|
|
|
|