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141 lines
3.1 KiB
141 lines
3.1 KiB
/* |
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launcher.c - direct xash3d launcher |
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Copyright (C) 2015 Mittorn |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#ifdef SINGLE_BINARY |
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#include "build.h" |
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#include "common.h" |
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#ifdef XASH_SDLMAIN |
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#include "SDL.h" |
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#endif |
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#if XASH_EMSCRIPTEN |
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#include <emscripten.h> |
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#endif |
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#if XASH_WIN32 |
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#include <process.h> // _execve |
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#else |
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#include <unistd.h> // execve |
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#endif |
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extern char **environ; |
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static char szGameDir[128]; // safe place to keep gamedir |
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static int g_iArgc; |
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static char **g_pszArgv; |
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#if XASH_WIN32 || XASH_POSIX |
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#define USE_EXECVE_FOR_CHANGE_GAME 1 |
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#else |
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#define USE_EXECVE_FOR_CHANGE_GAME 0 |
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#endif |
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#define E_GAME "XASH3D_GAME" // default env dir to start from |
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#define GAME_PATH "valve" // default dir to start from |
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void Launcher_ChangeGame( const char *progname ) |
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{ |
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char envstr[256]; |
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#if USE_EXECVE_FOR_CHANGE_GAME |
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Host_Shutdown(); |
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#if XASH_WIN32 |
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_putenv_s( E_GAME, progname ); |
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_execve( g_pszArgv[0], g_pszArgv, _environ ); |
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#else |
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snprintf( envstr, sizeof( envstr ), E_GAME "=%s", progname ); |
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putenv( envstr ); |
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execve( g_pszArgv[0], g_pszArgv, environ ); |
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#endif |
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#else |
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Q_strncpy( szGameDir, progname, sizeof( szGameDir ) - 1 ); |
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Host_Shutdown( ); |
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exit( Host_Main( g_iArgc, g_pszArgv, szGameDir, 1, &Launcher_ChangeGame ) ); |
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#endif |
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} |
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#if XASH_WIN32 |
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#include <windows.h> |
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#include <shellapi.h> // CommandLineToArgvW |
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int __stdcall WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdLine, int nShow) |
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{ |
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LPWSTR* lpArgv; |
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int ret, i; |
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lpArgv = CommandLineToArgvW( GetCommandLineW(), &szArgc ); |
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szArgv = ( char** )malloc( (szArgc + 1) * sizeof( char* )); |
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for( i = 0; i < szArgc; ++i ) |
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{ |
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size_t size = wcslen(lpArgv[i]) + 1; |
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// just in case, allocate some more memory |
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szArgv[i] = ( char * )malloc( size * sizeof( wchar_t )); |
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wcstombs( szArgv[i], lpArgv[i], size ); |
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} |
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szArgv[szArgc] = 0; |
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LocalFree( lpArgv ); |
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ret = main( szArgc, szArgv ); |
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for( i = 0; i < szArgc; ++i ) |
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free( szArgv[i] ); |
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free( szArgv ); |
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return ret; |
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} |
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#endif // XASH_WIN32 |
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int main( int argc, char** argv ) |
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{ |
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const char *game = getenv( E_GAME ); |
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if( !game ) |
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game = GAME_PATH; |
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Q_strncpy( szGameDir, game, sizeof( szGameDir )); |
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#if XASH_EMSCRIPTEN |
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#ifdef EMSCRIPTEN_LIB_FS |
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// For some unknown reason emscripten refusing to load libraries later |
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COM_LoadLibrary("menu", 0 ); |
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COM_LoadLibrary("server", 0 ); |
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COM_LoadLibrary("client", 0 ); |
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#endif |
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#if XASH_DEDICATED |
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// NodeJS support for debug |
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EM_ASM(try{ |
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FS.mkdir('/xash'); |
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FS.mount(NODEFS, { root: '.'}, '/xash' ); |
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FS.chdir('/xash'); |
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}catch(e){};); |
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#endif |
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#endif |
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g_iArgc = argc; |
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g_pszArgv = argv; |
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#if XASH_IOS |
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{ |
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void IOS_LaunchDialog( void ); |
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IOS_LaunchDialog(); |
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} |
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#endif |
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return Host_Main( g_iArgc, g_pszArgv, szGameDir, 0, &Launcher_ChangeGame ); |
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} |
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#endif
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