.. |
imagelib
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engine: fix -Wmaybe-uninitialized
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5 years ago |
soundlib
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engine: support compiling with gcc3
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5 years ago |
base_cmd.c
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…
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base_cmd.h
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…
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build.c
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engine: common: enable our own build number counter, move legacy to Q_buildnum_compat
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5 years ago |
cfgscript.c
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engine: common: cfgscript.c: change wrong variable type to fix compilation.
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5 years ago |
cmd.c
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engine: mark GAME_EXPORT's
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5 years ago |
com_strings.h
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engine: ref: add optional export to determine actual human readable renderer name
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5 years ago |
common.c
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engine: mark GAME_EXPORT's
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5 years ago |
common.h
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engine: common: enable our own build number counter, move legacy to Q_buildnum_compat
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5 years ago |
con_utils.c
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engine: mark GAME_EXPORT's
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5 years ago |
crashhandler.c
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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5 years ago |
custom.c
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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5 years ago |
cvar.c
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engine: mark GAME_EXPORT's
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5 years ago |
cvar.h
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…
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dedicated.c
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engine: mark GAME_EXPORT's
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5 years ago |
filesystem.c
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engine: mark GAME_EXPORT's
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5 years ago |
filesystem.h
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…
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gamma.c
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xash3d-fwgs: check if HAVE_TGMATH_H is set to positive value rather it's just defined
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5 years ago |
host.c
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engine: mark GAME_EXPORT's
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5 years ago |
host_state.c
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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5 years ago |
hpak.c
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engine: fix various compiler warnings
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5 years ago |
identification.c
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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5 years ago |
infostring.c
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engine: mark GAME_EXPORT's
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5 years ago |
launcher.c
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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5 years ago |
lib_common.c
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engine: fix -Wincompatible-pointer-types, add it to Werror list
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5 years ago |
library.h
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engine: rename library naming function, as it returns a full path and not just library name
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5 years ago |
masterlist.c
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engine: fix various compiler warnings
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5 years ago |
miniz.h
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engine: fix -Werror=strict-prototypes
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5 years ago |
mod_bmodel.c
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engine: fix -Wmaybe-uninitialized
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5 years ago |
mod_local.h
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engine: support compiling with gcc3
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5 years ago |
mod_sprite.c
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engine: fix -Wmaybe-uninitialized
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5 years ago |
mod_studio.c
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engine: fix -Wmaybe-uninitialized
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5 years ago |
model.c
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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5 years ago |
net_buffer.c
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…
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net_buffer.h
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engine: support compiling with gcc3
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5 years ago |
net_chan.c
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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5 years ago |
net_encode.c
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engine: mark GAME_EXPORT's
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5 years ago |
net_encode.h
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engine: support compiling with gcc3
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5 years ago |
net_ws.c
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engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics
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5 years ago |
net_ws.h
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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5 years ago |
netchan.h
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network: fix NET_MAX_FRAGMENT limit
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5 years ago |
pm_debug.c
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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5 years ago |
pm_local.h
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xash3d-fwgs: append missing new line at the end of file
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5 years ago |
pm_surface.c
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engine: common: explicitly cast literals to floats, include tgmath when needed
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5 years ago |
pm_trace.c
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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5 years ago |
protocol.h
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lowmemory: prevent redefines
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5 years ago |
sequence.c
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engine: sequence: fix condition
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5 years ago |
sys_con.c
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engine: mark GAME_EXPORT's
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5 years ago |
system.c
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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5 years ago |
system.h
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engine: fix -Wmaybe-uninitialized
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5 years ago |
world.c
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…
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world.h
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…
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zone.c
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zone; revert removing clean check
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5 years ago |