Xash3D FWGS engine.
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Alibek Omarov 60df08c11c engine: crashhandler: fix build for NetBSD AMD64 10 months ago
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imagelib engine: imagelib: apply texgamma to palette (ideally should be applied only to BSP/WAD textures) 10 months ago
soundlib engine: client: try to prepend media/ if audio stream couldn't be opened 10 months ago
base_cmd.c engine: common: remove unused BaseCmd_Replace 2 years ago
base_cmd.h engine: common: remove unused BaseCmd_Replace 2 years ago
cfgscript.c engine: common: fix ParseFile calls 3 years ago
cmd.c engine: server: static-ize functions in sv_game. Set GAME_EXPORT attribute to server GameAPI functions 1 year ago
com_strings.h engine: client: ref_common: eliminate COM_FreeLibrary in renderer names query, hardcoding them instead 2 years ago
common.c engine: remove czeror sequence parser 1 year ago
common.h engine: client: add new gamma implementation 10 months ago
con_utils.c engine: common: do not probe server to collect cvars for game.cfg (CHECK THIS) 1 year ago
crashhandler.c engine: crashhandler: fix build for NetBSD AMD64 10 months ago
custom.c engine: common: custom: use IL_LOAD_PLAYER_DECAL flag when loading custom player decals 2 years ago
cvar.c engine: cvar: add Cvar_DirectSetValue function 10 months ago
cvar.h engine: cvar: add Cvar_DirectSetValue function 10 months ago
dedicated.c engine: fix dedicated build 10 months ago
filesystem_engine.c engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject 1 year ago
host.c engine: host: execute valid rc script if game was started from -game parameter using default launcher 10 months ago
host_state.c engine: fix bug where user stucks after loading map/save while being connected to remote server 10 months ago
hpak.c engine: add size argument to COM_Default/ReplaceExtension calls 2 years ago
hpak.h engine: try to make hashpaks more compatible between 32-bit and 64-bit platforms 2 years ago
identification.c public: remove Q_sprintf, and patch all code that used it to use Q_snprintf instead 2 years ago
infostring.c engine: server: static-ize functions in sv_game. Set GAME_EXPORT attribute to server GameAPI functions 1 year ago
ipv6text.c engine: common: ipv6text: accept changes from upstream GameNetworkingSockets 1 year ago
ipv6text.h engine: common: ipv6text: accept changes from upstream GameNetworkingSockets 1 year ago
launcher.c engine: remove single-binary option. Now platforms that don't need external launcher, shall set env.DISABLE_LAUNCHER 11 months ago
lib_common.c engine: common: lib_common: fix offset by one UB 2 years ago
library.h engine: library: fix saves on 64-bit Windows, compile custom loader only on x86 3 years ago
masterlist.c common: replace netadr.h with compatible definition from GPL Quake-2 sources 10 months ago
mod_bmodel.c engine: expose world BSP version through world global structure 11 months ago
mod_local.h engine: expose world BSP version through world global structure 11 months ago
mod_sprite.c engine: common: replace some obvious va uses by temp buffer and Q_snprintf or equivalent code 2 years ago
mod_studio.c engine: mod_studio: reduce dependency on global loadmodel pointer, make it private for brush model loader 1 year ago
model.c engine: expose world BSP version through world global structure 11 months ago
net_buffer.c engine: common: net_buffer: use uint32_t in place of dword 1 year ago
net_buffer.h engine: common: net_buffer: use stdint.h types in sizebuf_t reading/writing funcs 1 year ago
net_chan.c engine: common: fix warning about read-only cvar. In fact, we should force set them. 1 year ago
net_encode.c engine: common: cvar: unused variables cleanup 12 months ago
net_encode.h engine: common: net_encode: directly access delta description struct than searching for it every time 1 year ago
net_ws.c common: replace netadr.h with compatible definition from GPL Quake-2 sources 10 months ago
net_ws.h engine: common: move network cvars to static allocation 2 years ago
netchan.h engine: add testing master server at mentality.rip:27011 1 year ago
pm_debug.c Trim all trailing whitespace 4 years ago
pm_local.h engine: fix discarded const pointer qualifier in PM_HullPointContents 2 years ago
pm_surface.c engine: merge PM_TraceTexture into PM_TraceTexturePmove 2 years ago
pm_trace.c engine: server: static-ize sv_pmove functions 1 year ago
protocol.h engine: client: sanitize legacy protocol supported engine features flags 11 months ago
sys_con.c engine: common: sys_con: enable writing build commit, os and arch to the engine.log 1 year ago
system.c engine: remove MSGBOX macro 11 months ago
system.h engine: remove MSGBOX macro 11 months ago
tests.h engine: client: add tests for new gamma implementation 10 months ago
whereami.c engine: common: comply with C89 in OpenBSD wai_getExecutablePath 12 months ago
whereami.h engine: include whereami library to detect current executable path, may be reworked later if needed 2 years ago
world.c Trim all trailing whitespace 4 years ago
world.h Trim all trailing whitespace 4 years ago
zone.c engine: common: zone: restore Id Software and Darkplaces copyrights, add Xash3D FWGS copyrights 2 years ago