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Alibek Omarov
154dd5c9ae
engine: console: temporarily disable updating screen when something is printed to console, because it can mess up with textures
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5 years ago |
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avi
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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5 years ago |
vgui
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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5 years ago |
cl_cmds.c
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cl_custom.c
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cl_debug.c
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cl_demo.c
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cl_efrag.c
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cl_efx.c
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cl_events.c
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cl_frame.c
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cl_game.c
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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5 years ago |
cl_gameui.c
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cl_main.c
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cl_mobile.c
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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5 years ago |
cl_netgraph.c
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cl_parse.c
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cl_pmove.c
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cl_qparse.c
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cl_remap.c
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cl_render.c
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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5 years ago |
cl_scrn.c
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engine: don't call SCR_VidInit too soon
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5 years ago |
cl_tent.c
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cl_tent.h
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cl_video.c
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cl_view.c
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client.h
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console.c
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engine: console: temporarily disable updating screen when something is printed to console, because it can mess up with textures
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5 years ago |
in_joy.c
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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5 years ago |
in_touch.c
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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5 years ago |
input.c
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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5 years ago |
input.h
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keys.c
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mod_dbghulls.c
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ref_common.c
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engine: client: fix r_showtextures
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5 years ago |
ref_common.h
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s_dsp.c
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s_load.c
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s_main.c
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s_mix.c
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s_mouth.c
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s_stream.c
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s_utils.c
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s_vox.c
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sound.h
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titles.c
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vid_common.c
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engine: reliably tell client.dll about vid mode changes
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5 years ago |
vid_common.h
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vox.h
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