Xash3D FWGS engine.
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Alibek Omarov 154dd5c9ae engine: console: temporarily disable updating screen when something is printed to console, because it can mess up with textures 5 years ago
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avi engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
vgui engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
cl_cmds.c
cl_custom.c
cl_debug.c
cl_demo.c
cl_efrag.c
cl_efx.c
cl_events.c
cl_frame.c
cl_game.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
cl_gameui.c
cl_main.c
cl_mobile.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
cl_netgraph.c
cl_parse.c
cl_pmove.c
cl_qparse.c
cl_remap.c
cl_render.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
cl_scrn.c engine: don't call SCR_VidInit too soon 5 years ago
cl_tent.c
cl_tent.h
cl_video.c
cl_view.c
client.h
console.c engine: console: temporarily disable updating screen when something is printed to console, because it can mess up with textures 5 years ago
in_joy.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
in_touch.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
input.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
input.h
keys.c
mod_dbghulls.c
ref_common.c engine: client: fix r_showtextures 5 years ago
ref_common.h
s_dsp.c
s_load.c
s_main.c
s_mix.c
s_mouth.c
s_stream.c
s_utils.c
s_vox.c
sound.h
titles.c
vid_common.c engine: reliably tell client.dll about vid mode changes 5 years ago
vid_common.h
vox.h