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Alibek Omarov
82ab06efdd
engine: client: voice: new version, move to Opus Custom codec
...
* Despite Opus Custom have strict requirements, it's more barebones, allowing us to use maximum
frame size and custom sample rate, without resampling
* Encode each frame size to network buffer, allowing smooth voice chat even in 10 FPS
* Fix possible buffer overruns, underruns and races with platform side
* Revise all usages of offset variables, samples vs bytes
2 years ago
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avi
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vgui
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cl_cmds.c
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cl_custom.c
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cl_debug.c
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cl_demo.c
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cl_efrag.c
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cl_efx.c
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cl_events.c
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cl_frame.c
engine: client: enable interpolation of local player angles
2 years ago
cl_game.c
engine: client: fix incorrect mark for ConsolePrint notifications
2 years ago
cl_gameui.c
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cl_main.c
engine: client: voice: new version, move to Opus Custom codec
2 years ago
cl_mobile.c
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cl_netgraph.c
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cl_parse.c
engine: client: voice: notify client.dll about localplayer twice, through special loopback index and normal index
2 years ago
cl_pmove.c
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cl_qparse.c
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cl_remap.c
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cl_render.c
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cl_scrn.c
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cl_securedstub.c
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cl_tent.c
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cl_tent.h
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cl_video.c
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cl_view.c
engine: update voice
2 years ago
client.h
engine: include voice.h globally
2 years ago
console.c
engine: client: better fix for notify debug messages, rely on host.allow_console variable to don't allow uninitialized console usage
2 years ago
in_joy.c
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in_touch.c
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input.c
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input.h
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keys.c
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mod_dbghulls.c
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ref_common.c
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ref_common.h
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s_dsp.c
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s_load.c
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s_main.c
engine: added audio backend print to s_info command
2 years ago
s_mix.c
engine: voice support
2 years ago
s_mouth.c
engine: voice support
2 years ago
s_stream.c
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s_utils.c
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s_vox.c
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sound.h
engine: client: voice: new version, move to Opus Custom codec
2 years ago
titles.c
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vid_common.c
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vid_common.h
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voice.c
engine: client: voice: new version, move to Opus Custom codec
2 years ago
voice.h
engine: client: voice: new version, move to Opus Custom codec
2 years ago
vox.h
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