Xash3D FWGS engine.
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Alibek Omarov acd86ce490 engine: sound: select which to buffer raw channels will be painted to, choose stream buffer for voice 2 years ago
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avi
vgui
cl_cmds.c
cl_custom.c
cl_debug.c
cl_demo.c engine: client: treat dem_unknown as no-op, until we find real cause of empty holes in demoheader 2 years ago
cl_efrag.c
cl_efx.c
cl_events.c
cl_frame.c
cl_game.c engine: share playermove ClearPhysEnts function 2 years ago
cl_gameui.c engine: client: gameui: add new NET_CompareAdrSort function to menu API 2 years ago
cl_main.c engine: client: more accurate decompilation of CL_LerpPoint and ComputeInterpolationAmount 2 years ago
cl_mobile.c
cl_netgraph.c
cl_parse.c
cl_pmove.c engine: client: cosmetic changes in pmove code 2 years ago
cl_qparse.c
cl_remap.c
cl_render.c
cl_scrn.c engine: client: cl_scrn: minor refactoring 2 years ago
cl_securedstub.c
cl_tent.c engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper 2 years ago
cl_tent.h
cl_video.c engine: client: Fix access to uninitialized variable. 2 years ago
cl_view.c
client.h engine: client: more accurate decompilation of CL_LerpPoint and ComputeInterpolationAmount 2 years ago
console.c
in_joy.c
in_touch.c engine: client: touch: fix empty list when opening touch buttons menu for the first time 2 years ago
input.c
input.h
keys.c
mod_dbghulls.c
ref_common.c engine: make playermove funcs truly shared between client and server 2 years ago
ref_common.h
s_dsp.c
s_load.c
s_main.c
s_mix.c engine: sound: select which to buffer raw channels will be painted to, choose stream buffer for voice 2 years ago
s_mouth.c
s_stream.c
s_utils.c
s_vox.c
sound.h
titles.c
vid_common.c
vid_common.h
voice.c
voice.h
vox.h