Xash3D FWGS engine.
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SNMetamorph a19270a0dc engine: client: max fragment size test retries increased to 3 2 years ago
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avi Trim all trailing whitespace 4 years ago
vgui engine: client: vgui: fix vgui viewport height being limited at 480 pixels 2 years ago
cl_cmds.c client: add waveplaylen console command like in GoldSrc 4 years ago
cl_custom.c engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings 2 years ago
cl_debug.c engine: remove duplicate svc_strings definition 2 years ago
cl_demo.c engine: use generic S_USAGE macro everywhere 2 years ago
cl_efrag.c engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings 2 years ago
cl_efx.c engine: client: use generic particles code for blob particles (from tempentity code) only if Quake compatibility was enabled 2 years ago
cl_events.c engine: client: fix array overruns 2 years ago
cl_frame.c engine: client: enable interpolation of local player angles 2 years ago
cl_game.c engine: client: streamline constructing master server scan request through common function 2 years ago
cl_gameui.c filesystem: introduce new module, based on engine filesystem. 2 years ago
cl_main.c engine: client: max fragment size test retries increased to 3 2 years ago
cl_mobile.c public: crtlib: add quotation mark support for ParseFile, required for filesystem_stdio 2 years ago
cl_netgraph.c engine: client: netgraph: fix few global-buffer-overflow errors 2 years ago
cl_parse.c engine: client: cl_parse: minor code fix in CL_ParseLegacyServerData 2 years ago
cl_pmove.c engine: pmove: initialize trace argument in PM_TraceModel 2 years ago
cl_qparse.c engine: minimize SetCursorType calls count 2 years ago
cl_remap.c ref_api: fix remap info allocation (fixes #200) 4 years ago
cl_render.c engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit 2 years ago
cl_scrn.c engine: client: vgui: rework loading VGUI and probing client for internal vgui support API 2 years ago
cl_securedstub.c engine: client: securedstub: cosmetic changes 2 years ago
cl_tent.c engine: client: cl_tent: fixed incorrect players spray textures update 2 years ago
cl_tent.h ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 6 years ago
cl_video.c engine: client: fix ParseFile calls 3 years ago
cl_view.c engine: update voice 2 years ago
client.h engine: client: streamline constructing master server scan request through common function 2 years ago
console.c engine: client: simplify strings operations. 2 years ago
in_joy.c engine: client: redefine some cvars as filterable 3 years ago
in_touch.c engine: client: in_touch.c: add spray button. 2 years ago
input.c engine: client: always toggle mouse on when in console, menu or typing chat message 2 years ago
input.h engine: minimize SetCursorType calls count 2 years ago
keys.c engine: client: touch: generalise touch emulation code 2 years ago
mod_dbghulls.c engine: use GCC provided offsetof implementation 3 years ago
ref_common.c engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit 2 years ago
ref_common.h engine: fix various warnings 4 years ago
s_dsp.c engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings 2 years ago
s_load.c engine: client: get rid of s_registration_sequence, it was incorrect way to look for unused sounds. We're trying to rely on cl.servercount here 2 years ago
s_main.c engine: added audio backend print to s_info command 2 years ago
s_mix.c engine: voice support 2 years ago
s_mouth.c engine: voice support 2 years ago
s_stream.c client: make sound cvars statically allocated, to avoid access to invalid pointers in the future 4 years ago
s_utils.c Trim all trailing whitespace 4 years ago
s_vox.c engine: various const qualifier fixes 2 years ago
sound.h engine: client: voice: new version, move to Opus Custom codec 2 years ago
titles.c Trim all trailing whitespace 4 years ago
vid_common.c engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy 2 years ago
vid_common.h engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy 2 years ago
voice.c engine: client: voice: fix crackling voice file input on low FPS 2 years ago
voice.h engine: client: voice: new version, move to Opus Custom codec 2 years ago
vox.h engine: client: rewrite VOX subsystem, fix spaces being taken into sentences, add tests for parser, remove dead code 3 years ago