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Alibek Omarov
46889ed453
ref: gl: libc rand() does better job at randomizing
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1 year ago |
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gl2_shim
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gl2shim: fix broken matrix update when fog attribute enabled (32 bit shift overflow)
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1 year ago |
vgl_shim
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psvita: use crtlib where possible
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2 years ago |
exports.txt
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ref: move renderers into ref subdirectory
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2 years ago |
gl_alias.c
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engine: remove Set/GetCurrentLoadingModel from RefAPI
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1 year ago |
gl_backend.c
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ref: gl: only enable/disable texture units in fixed-function pipeline rendering, in our case, low TMUs
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1 year ago |
gl_beams.c
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ref: fix beams end point
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2 years ago |
gl_context.c
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ref: restore missing PARM_TEX_MEMORY RenderAPI parameter
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1 year ago |
gl_cull.c
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ref: gl: move ref_gl cvars to static allocation
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2 years ago |
gl_dbghulls.c
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ref: gl: fix r_showhull check
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2 years ago |
gl_decals.c
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ref: gl: move ref_gl cvars to static allocation
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2 years ago |
gl_draw.c
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ref: move renderers into ref subdirectory
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2 years ago |
gl_export.h
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ref_gl: do not trust REFAPI context version, get it from OpenGL anyway
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1 year ago |
gl_frustum.c
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ref: gl: move ref_gl cvars to static allocation
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2 years ago |
gl_frustum.h
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ref: gl: cleanup unused functions in frustum
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2 years ago |
gl_image.c
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ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering)
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1 year ago |
gl_local.h
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ref: gl: ripply water implementation (bugfixed version from my Quake-2 patches)
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1 year ago |
gl_opengl.c
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ref: gl: ripply water implementation (bugfixed version from my Quake-2 patches)
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1 year ago |
gl_rlight.c
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ref: gl: move ref_gl cvars to static allocation
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2 years ago |
gl_rmain.c
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ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering)
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1 year ago |
gl_rmath.c
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ref: gl: cleanup unused functions
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2 years ago |
gl_rmisc.c
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ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering)
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1 year ago |
gl_rpart.c
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ref: a bit more verbosity if UserTracer color exceed limit
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2 years ago |
gl_rsurf.c
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ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering)
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1 year ago |
gl_sprite.c
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ref: gl: move ref_gl cvars to static allocation
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2 years ago |
gl_studio.c
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ref: _inline -> static
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1 year ago |
gl_triapi.c
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ref: gl: Goldsrc compatible fog implementation
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2 years ago |
gl_vgui.c
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ref: move renderers into ref subdirectory
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2 years ago |
gl_warp.c
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ref: gl: libc rand() does better job at randomizing
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1 year ago |
wscript
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ref_gl: try fix psvita
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1 year ago |