Xash3D FWGS engine.
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Alibek Omarov eaafd0ff13 ref: gl: rework @SNMetamorph's fix for avoiding crash when no world is set (like Customize menu with enabled 3D view) 11 months ago
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gl2_shim ref: gl: gl2_shim: replace "malloc.h" header with ALLOCA_H macro. 1 year ago
vgl_shim psvita: use crtlib where possible 2 years ago
exports.txt
gl_alias.c ref: gl: adapt alias renderer to new gamma implementation (untested) 12 months ago
gl_backend.c ref: gl: remove vid_gamma/vid_brightness changed cvar value check 12 months ago
gl_beams.c ref: gl: remove GetPredictedOrigin call 1 year ago
gl_context.c ref: gl: add PARM_TEX_FILTERING handler 11 months ago
gl_cull.c engine, ref: RefAPI 5. Remove unused calls 1 year ago
gl_dbghulls.c engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 1 year ago
gl_decals.c engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 1 year ago
gl_draw.c
gl_export.h ref: gl: remove duplicates from gl_export.h 12 months ago
gl_frustum.c ref: gl: move ref_gl cvars to static allocation 2 years ago
gl_frustum.h ref: gl: cleanup unused functions in frustum 2 years ago
gl_image.c engine, ref: RefAPI 5. Remove unused calls 1 year ago
gl_local.h ref: gl: remove useless R_CountDynamicLights function 11 months ago
gl_opengl.c ref: gl: support overbrights, change the gamma applying order closer to the original renderer 12 months ago
gl_rlight.c ref: gl: rework @SNMetamorph's fix for avoiding crash when no world is set (like Customize menu with enabled 3D view) 11 months ago
gl_rmain.c ref: gl: fix overbrights with VBO 12 months ago
gl_rmath.c ref: gl: cleanup unused functions 2 years ago
gl_rmisc.c engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 1 year ago
gl_rpart.c ref: gl: move glBegin/glEnd outside of the loop in CL_DrawTracers 11 months ago
gl_rsurf.c ref: gl: remove useless R_CountDynamicLights function 11 months ago
gl_sprite.c ref: gl: convert to usage of ref_client_t to get client time 1 year ago
gl_studio.c ref: gl: don't depend on lightgamma in recursive light point 12 months ago
gl_triapi.c ref: gl: Goldsrc compatible fog implementation 2 years ago
gl_vgui.c
gl_warp.c ref: gl: fix ripple water is being blurry with gl_texture_nearest after startup 12 months ago
wscript ref_gl: try fix psvita 1 year ago