2496 Commits (fb6e310eab093919a9d97d83416a83dc00661771)
 

Author SHA1 Message Date
Alibek Omarov 463997da51 engine: common: delete unused Mod_Handle function 3 years ago
SNMetamorph fef0993f54 engine: client: cl_game: fixed hudGetModelByIndex function in client API (fix #518) 3 years ago
Alibek Omarov 2218126c75 engine: disable stdout output and flush on Windows, Wcon already does the job 3 years ago
Alibek Omarov 2388260848 engine: optimize colored output 3 years ago
Alibek Omarov 40298cefb6 engine: client: don't save configs if shutdown was issued before client was initialized. Remove dead ucmd 3 years ago
Alibek Omarov 45bf927c74 engine: filesystem: avoid FS_SysFolderExists spam if stat returned ENOTDIR 3 years ago
Alibek Omarov 347c6d6a91 engine: common: don't output log to stdout on Win32 where it's done by Wcon. Better colorcode filtration 3 years ago
Alibek Omarov ab6214142f public: remove custom str(r)chr functions 3 years ago
Velaron 402b38951d engine: better color code stripping 3 years ago
Velaron 6807cf5849 engine: fix build on android 3 years ago
Velaron 15dc25d2cd engine: rename Q_cleanstr to something more meaningful 3 years ago
Velaron 568c7fd917 engine: strip color codes when writing to log 3 years ago
Alibek Omarov e5562a7b61 engine: whereami: fix C89 3 years ago
Alibek Omarov ac308f7298 engine: platform: sdl: fix SDL1.2 build 3 years ago
Alibek Omarov 7a88379917 game_launch: fix win32 build 3 years ago
Alibek Omarov e44718d531 engine: fix build 3 years ago
Alibek Omarov e6a2c207de engine: implement change game with execv in-engine. For now it enabled for all platforms, will probably disabled selectively 3 years ago
Alibek Omarov df83b155a1 game_launch: rip out execv code 3 years ago
Alibek Omarov cc2c97cfad engine: include whereami library to detect current executable path, may be reworked later if needed 3 years ago
Alibek Omarov c69ea00e79 wscript: better _FILE_OFFSET_BITS check, as suggested by @nekonomicon 3 years ago
Alibek Omarov f63dd72260 scripts: gha: fix including vgui.dll 3 years ago
Alibek Omarov 5b0b917468 vgui_support: re-add as submodule 3 years ago
Alibek Omarov b138a63502 vgui_support: remove it from the engine 3 years ago
Alibek Omarov 8eec5389fe game_launch: fix gamedir pointer being lost 3 years ago
Alibek Omarov 5524aaae1e engine: server: fix server dll leak when no map was loaded 3 years ago
Alibek Omarov acffeb1dad wscript: enable gl4es for Android builds 3 years ago
Alibek Omarov 6c7d57e1eb engine: client: move vgui deinitialization out of CL_UnloadProgs. Delete cls.initialized check in CL_Shutdown, that used to shutdown various client-side subsystems that usually have needed checks by themselves 3 years ago
Alibek Omarov 7c9f5f8ab1 engine: remove LoadLibrary macros, to avoid possible misuse. Although macros moved to game_launch, it's part of it's own problem from now 3 years ago
Andrey Akhmichin 6b4f55c4bf engine: common: filesystem.c: do not load archives with zip extention again 3 years ago
Velaron 89335938c1 remove accidentally added submodule 3 years ago
Velaron 437630d26d platform: win32: remove forgotten code 3 years ago
Bohdan Shulyar 341c9dae39 paltform: win32: fix typo >_< 3 years ago
Velaron c10b70cb61 game_launch: explicitly check for SDL2 on win32 platforms 3 years ago
Velaron 4c7bf1ff44 platform: win32: improve error reporting when loading DLLs and move custom DLL loader to a separate file 3 years ago
Alibek Omarov f467d0c807 game_launch: fix Windows build (as suggested by @SNMetamorph) 3 years ago
Alibek Omarov a717b7fc49 game_launch: declare environ variable, by standard it must be declared by user program 3 years ago
Alibek Omarov 07a9c4602d game_launch: change game with execve on supported platforms 3 years ago
Alibek Omarov eeb170af22 engine: client: set failed status for vgui_support if we wasn't able to load one. Unload library in case of error 3 years ago
Alibek Omarov c532c3032c engine: menu_int: hack to compile on MotoMAGX 3 years ago
Alibek Omarov 2b8b3e1993 engine: server: new IP filter, rewritten with IPv6 in mind 3 years ago
Alibek Omarov b0a889d1a1 engine: bring back simple netadr_t, as we don't care about IPv4-to-IPv6 mapped addresses anymore 3 years ago
Alibek Omarov bd1bfea695 engine: second iteration of IPv6 support 3 years ago
Alibek Omarov a1299e1dfe common: third iteration of ipv6 netadr_t, now binary compatible with v4-to-v6 mapped addresses 3 years ago
Alibek Omarov 1a5a76a201 engine: common: minor fixes to ipv6text library 3 years ago
Alibek Omarov b072b627a2 engine: enable getaddrinfo on Windows, fix build 3 years ago
Alibek Omarov 5d18c6d678 engine: fix declaration-after-statement 3 years ago
Alibek Omarov 59fba30a52 engine: IPv6 support 3 years ago
Alibek Omarov 193cde83b6 engine: add IPv6 address parsing/printing library from GameNetworkingSockets 3 years ago
Alibek Omarov 12bfb8f795 common: another approach on netadr_t with better compatibility 3 years ago
Alibek Omarov 9ae72dbc47 common: update netadr_t structure to include IPv6 addresses 3 years ago