125 Commits (f7f9cfecfc01adf8089509cde4758e812eb2dcf4)

Author SHA1 Message Date
Alibek Omarov 634574f249 engine: platform: sdl: don't enable text mode with cursor??? 2 years ago
fgsfds 25a1cb8ce7 Nintendo Switch support (again) 2 years ago
Alibek Omarov 402a0f129d engine: platform: sdl: use SDL joystick rumble for Platform_Vibrate 2 years ago
Alibek Omarov b946ed4625 engine: platform: sdl: don't flood about closest display mode in case of no changes 2 years ago
Alibek Omarov dd1d86c289 engine: platform: sdl: check usable display rect before creating window 2 years ago
Alibek Omarov 802c7a86a9 engine: platform: sdl: add pause and scrolllock handlers 2 years ago
SNMetamorph b35cf6e30c engine: platform: update VGUI cursor state in Platform_SetCursorType 2 years ago
Alibek Omarov 1a09d297ee engine: minimize SetCursorType calls count 2 years ago
Alibek Omarov d45e6e0ad1 engine: platform: sdl: SetCursorType shouldn't know about current game state 2 years ago
Alibek Omarov 2d2523df4a engine: client: touch: generalise touch emulation code 2 years ago
Alibek Omarov 5bae2f06ad engine: platform: sdl: do not lock audio device, for some reason it sometimes causes problems although it shouldn't 2 years ago
Alibek Omarov 3a8c58d192 engine: platform: sdl: fix parentheses around IsAudioError macro 2 years ago
Alibek Omarov 0d7a2e7bad engine: platform: change capture API to allow locking/unlocking buffer to prevent race condition, use single function for pause 2 years ago
SNMetamorph 9f9141823a engine: added audio backend print to s_info command 2 years ago
Alibek Omarov 22ff45f5d0 engine: platform: add audio capture shutdown functions 2 years ago
SNMetamorph 9bcd36cc24 engine: voice code minor refactoring 2 years ago
Velaron 2b9e050f57 engine: voice support 2 years ago
Alibek Omarov 7157c3b441 engine: platform: sdl: don't enable high dpi code for Apple 2 years ago
SNMetamorph fbdfed84be engine: platform: sdl: fixed bug with unhidable mouse cursor in center of screen 2 years ago
Alibek Omarov 79dc090aae engine: platform: sdl: use SetClassLongPtr function to be compatible with 64-bit Windows API 3 years ago
Alibek Omarov 5285f51a26 engine: platform: sdl: fix loading ICO when it's in RoDir 3 years ago
Alibek Omarov 3e23634369 engine: platform: sdl: enable ICO support on Win64 3 years ago
Alibek Omarov 4e295622be Revert "engine: platform: sdl: try to enable ICO icons for 64-bit Windows, ignore TGA flip attribute for icons" 3 years ago
Alibek Omarov 2182ba9630 engine: platform: sdl: try to enable ICO icons for 64-bit Windows, ignore TGA flip attribute for icons 3 years ago
Alibek Omarov ac308f7298 engine: platform: sdl: fix SDL1.2 build 3 years ago
Alibek Omarov 13f93412cd engine: platform: sdl: forgot to add an include, sorry\! 3 years ago
Alibek Omarov d1de9e2802 engine: platform: sdl: proper cursors allocation and free 3 years ago
SNMetamorph 641f0632ef engine: client: fixed compilation errors on Android 3 years ago
SNMetamorph cfcd58dd78 engine: client: extended VGUI API interface 3 years ago
SNMetamorph 8044d23e7f engine: platform: sdl: fixed Key_Event callback when text input enabled 3 years ago
SNMetamorph d3e213aa1b engine: platform: added Platform_GetKeyModifiers 3 years ago
SNMetamorph 26e09c240a engine: platform: added Platform_SetCursorType 3 years ago
SNMetamorph 15eb6808c4 engine: platform: updated clipboard read/write functions 3 years ago
Alibek Omarov 81c4acab66 platform: sdl: fix right mouse button issuing wrong key code 3 years ago
Alibek Omarov 89baa633c8 engine: sdl: fix mouse activated when focus gained but not game is active 3 years ago
Alibek Omarov abbd0f92a4 engine: input: fix incorrect client notifying about mouse button states 3 years ago
Alibek Omarov a2f741fe8a engine: platform: sdl: try to fix 1.2 build 3 years ago
Alibek Omarov d0a39ef492 engine: client: rework mouse input again, do what GoldSrc does, minimize SDL mouse calls 3 years ago
Alibek Omarov 284eeea3c3 engine: client: rework mouse input, use IN_MouseEvent for clientdll, don't emit mouse events when mouse is visible or touch emulate is used 3 years ago
Alibek Omarov 25c0557f7f engine: platform: sdl: fix building with SDL1.2 3 years ago
SNMetamorph c366e25a10 ref_gl: cvar gl_wgl_msaa_samples renamed to gl_msaa_samples 3 years ago
Alibek Omarov 2edc8b16ae engine: platform: fix sdl audio 4 years ago
Alibek Omarov a93d9ac71c engine: platform: simplify sound code 4 years ago
Alibek Omarov c68af64fe5 engine: platform: fix access to uninitialized audio subsystem when -nosound was passed 4 years ago
Alibek Omarov 3d9a4560d5 client: make sound cvars statically allocated, to avoid access to invalid pointers in the future 4 years ago
Alibek Omarov ca84a1a10e engine: fix building with SDL older than 2.0.4 4 years ago
a1batross 3b192ca490 engine: sdl: don't free NULL vidmodes 4 years ago
lewa_j 63c4b2748c platform: win32: sdl: Fix zombie processes after early Sys_Error on windows+sdl 4 years ago
Gleb Mazovetskiy 4daa7c23a0 SDL2 GameController: Map axes to engine explicitly 4 years ago
Gleb Mazovetskiy 3e8e751dc7 GameController: Add separate D-Pad bindings 4 years ago