Alibek Omarov
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296f89acf9
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engine: platform: linux: fix build with musl (and probably other libcs) using portability macro
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10 months ago |
mittorn
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5f31417bae
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ref_gl: fix missing vboarray split transition on some maps
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10 months ago |
Alibek Omarov
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150d98bd15
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ref: gl: fix stuck single lightmap texture object when using VBO after updating lightmap
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11 months ago |
Alibek Omarov
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f162fbd806
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ref: gl: fix fog with enabled overbrights and no vbo
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11 months ago |
Alibek Omarov
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7d8ea61ac2
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ref: gl: move glBegin/glEnd outside of the loop in CL_DrawTracers
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11 months ago |
Alibek Omarov
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40041e30eb
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engine: console: add cvar con_oldfont to toggle usage between fonts.wad fonts or gfx.wad legacy font
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11 months ago |
Alibek Omarov
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a247e139bf
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engine: fix dedicated build
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11 months ago |
Alibek Omarov
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00b2ca7f5a
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ref: gl: remove duplicates from gl_export.h
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11 months ago |
Alibek Omarov
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e58007aab3
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wscript: disable /showIncludes based msvcdeps for now, it causes issues with non-English locales
|
11 months ago |
Alibek Omarov
|
dca862a838
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engine: host: execute valid rc script if game was started from -game parameter using default launcher
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11 months ago |
Alibek Omarov
|
7e71e20714
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engine: client: add cvar scr_drawversion to hide engine version in screenshots (sorry, Uncle Mike!)
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11 months ago |
Alibek Omarov
|
cee6862924
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engine: client: try to prepend media/ if audio stream couldn't be opened
|
11 months ago |
Alibek Omarov
|
a8cc68f6b9
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ref: gl: fix ripple water is being blurry with gl_texture_nearest after startup
|
11 months ago |
Alibek Omarov
|
2af0adb629
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mainui: update
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11 months ago |
Alibek Omarov
|
628ac376ed
|
engine: client: s_dsp: refactoring from hldsp
|
11 months ago |
Alibek Omarov
|
251e6ac1dc
|
engine: client: s_dsp: use Cvar_DirectSet
|
11 months ago |
Alibek Omarov
|
9b6518376c
|
engine: cvar: add Cvar_DirectSetValue function
|
11 months ago |
Alibek Omarov
|
6c3fee7f27
|
engine: cvar: move common checks if cvar can be updated into generic function
|
11 months ago |
Alibek Omarov
|
c111a59639
|
github: set 32-bit windows builds to vs2019, upgrade SDL2
|
11 months ago |
Alibek Omarov
|
ba9bb70924
|
common: remove unused gamma definitions
|
11 months ago |
Alibek Omarov
|
6acc97b0ef
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engine: client: restore my copyright on my DSP implementation from old engine branch
|
11 months ago |
Alibek Omarov
|
cd681d4303
|
engine: replace anorms.h with compatible header from GPL WinQuake sources
|
11 months ago |
Alibek Omarov
|
46f30e215c
|
common: replace netadr.h with compatible definition from GPL Quake-2 sources
|
11 months ago |
Alibek Omarov
|
2ae038c01c
|
common: fix broken STATIC_ASSERT macro again
|
11 months ago |
Alibek Omarov
|
aaa9fbd50f
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common: replace kbutton.h with compatible defintion from GPL WinQuake sources
|
11 months ago |
Alibek Omarov
|
51d4716bcb
|
engine: client: rewrite trimming silence at the beginning and ending of the VOX word from scratch
|
11 months ago |
Alibek Omarov
|
045caacfee
|
engine: client: drop skipping random 0.1 second of an ambient sound
|
11 months ago |
Andrey Akhmichin
|
95a5c670a2
|
utils: mdldec: res: activities.txt: remove completely useless ACT_VM_* activities.
|
11 months ago |
Andrey Akhmichin
|
30259e1573
|
Documentation: opensource-mods.md: update.
|
11 months ago |
Bohdan Shulyar
|
8b884132b7
|
ci: fix missing libs on nswitch
|
11 months ago |
Alibek Omarov
|
266f9a6bc6
|
engine: client: add support for parsing IPv6 server list
|
11 months ago |
Alibek Omarov
|
58177d9251
|
mainui: update
|
11 months ago |
Alibek Omarov
|
69e801d6b8
|
engine: fix bug where user stucks after loading map/save while being connected to remote server
|
11 months ago |
Alibek Omarov
|
388cc3061f
|
mainui: update
|
11 months ago |
Alibek Omarov
|
c9d29b3955
|
ref: gl: fix overbrights with VBO
|
11 months ago |
Alibek Omarov
|
371025dc8e
|
engine: dedicated: add TextureToGamma stub for imagelib
|
11 months ago |
Alibek Omarov
|
cf7a79bff3
|
ref: gl: particles aren't supposed to care about gamma
|
11 months ago |
Alibek Omarov
|
55dfa1bf44
|
ref: soft: reorder applying light gamma
|
11 months ago |
Alibek Omarov
|
519c8a032a
|
ref: soft: adapt studio renderer to new gamma implementation
|
11 months ago |
Alibek Omarov
|
c15822f375
|
ref: soft: don't depend on light gamma in recursive light point
|
11 months ago |
Alibek Omarov
|
0e91deec19
|
ref: soft: remove unused scale (remnants of r_lightmap_modulate), use integer values for non-interpolated lightstyles
|
11 months ago |
Alibek Omarov
|
87b204c661
|
ref: gl: remove unused scale (remnants of r_lightmap_modulate), use integer values for non-interpolated lightstyles
|
11 months ago |
Alibek Omarov
|
caefa0b7b9
|
engine: remove cvar r_lighting_modulate, it's some unindentifiable legacy
|
11 months ago |
Alibek Omarov
|
a311923d4e
|
engine: imagelib: apply texgamma to palette (ideally should be applied only to BSP/WAD textures)
|
11 months ago |
Alibek Omarov
|
ee4cb39f3e
|
ref: gl: adapt alias renderer to new gamma implementation (untested)
|
11 months ago |
Alibek Omarov
|
18436a70eb
|
ref: gl: support overbrights, change the gamma applying order closer to the original renderer
|
11 months ago |
Alibek Omarov
|
8298053e6a
|
ref: gl: don't depend on lightgamma in recursive light point
|
11 months ago |
Alibek Omarov
|
9304a0041d
|
ref: gl: support kRenderFxLightMultiplier
* add undocumented kRenderFxLightMultiplier to const.h
|
11 months ago |
Alibek Omarov
|
64f92003fa
|
ref: gl: adapt studio lightning to new gamma
* more accurate SHADE_LAMBERT value (extracted from v_lambert1 global variable)
|
11 months ago |
Alibek Omarov
|
be0a241244
|
engine: client: add tests for new gamma implementation
|
11 months ago |