Alibek Omarov
6059538d77
ref: gl: use direct host.features instead of PARM_FEATURES
1 year ago
Alibek Omarov
59ddfb787f
ref: soft: remove GetPredictedOrigin() call
1 year ago
Alibek Omarov
acdf1da995
ref: soft: remove GetMoveVars() call
1 year ago
Alibek Omarov
05d5abe4db
ref: soft: remove usage of PARM_MAX_CLIENTS
1 year ago
Alibek Omarov
44e017a410
ref: soft: convert to usage of ref_host_t to get real engine time
1 year ago
Alibek Omarov
64f3884f23
ref: soft: convert to usage of ref_client_t to get client time
1 year ago
Alibek Omarov
26d229c8ca
engine, ref: RefAPI 5. Simplify remap calls
1 year ago
Alibek Omarov
9c66e86be1
engine, ref: RefAPI 5. Remove unused calls
1 year ago
Alibek Omarov
7e9f87de2d
engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
1 year ago
Alibek Omarov
ea55e78855
ref: _inline -> static
1 year ago
Alibek Omarov
de19d78571
ref: fix late registration of studio cvars (thanks, @mittorn )
1 year ago
Alibek Omarov
95f87e24ee
ref: soft: do not register cl_righthand cvar
1 year ago
Alibek Omarov
8680757844
ref: soft: move ref_soft cvars to static allocation, remove dead cvars
2 years ago
Alibek Omarov
277bead9b7
ref: remove SetCullState function from StudioAPI. It does nothing on GoldSrc.
2 years ago
Alibek Omarov
8b96e7ca87
ref: add size argument to COM_FileBase calls
2 years ago
Alibek Omarov
f55ef63e26
ref: optimize R_LightLambert function
...
* Quick exit if no local lights
* Try to minimize Q_min() checks by apply it on temp variables
* Cap final light values only once, after all local lights are calculated
2 years ago
Alibek Omarov
fd795d5612
ref: soft: cleanup unused functions
2 years ago
Alibek Omarov
67903b55cc
ref: soft: adapt to RefAPI 4 changes
2 years ago
Alibek Omarov
f4069de7f2
engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic
2 years ago
Alibek Omarov
ced6e8869a
ref: fix chrome texture being misaligned
2 years ago
Alibek Omarov
74ce7e9b10
ref: don't apply rendercolor to studio models where it's not needed
2 years ago
Alibek Omarov
fe9f3f78a0
ref: soft: minimize dependency on internal engine headers
2 years ago
Alibek Omarov
61c142e2db
ref: move renderers into ref subdirectory
2 years ago
Alibek Omarov
5e4fc64430
filesystem: introduce new module, based on engine filesystem.
...
The goal is to share filesystem code between engine and
utilities and provide C++ VFileSystem interface in the future
2 years ago
Alibek Omarov
5fb4edeb36
ref: simplify gldebug switchcase in output function, kinda fix const qualifiers
3 years ago
Alibek Omarov
a777e7c80d
engine, ref: add sprite and studio cvars to shared cvars list
3 years ago
Alibek Omarov
d7db48ce4b
engine, ref: create shared cvars list, register them at engine side, make a generic macro to declare, define and get all pointers at ref side
3 years ago
Velaron
4f31d7504a
ref_api: fix remap info allocation ( fixes #200 )
4 years ago
Alibek Omarov
58edfbc485
engine: move cvars that expected to exist by client.dll from render dll to engine
...
Fixes #316
4 years ago
Gleb Mazovetskiy
5e0a0765ce
Trim all trailing whitespace
...
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.
Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.
`git blame` becomes less useful on these lines but it already isn't very useful.
Commands:
```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
4 years ago