Alibek Omarov
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eaafd0ff13
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ref: gl: rework @SNMetamorph's fix for avoiding crash when no world is set (like Customize menu with enabled 3D view)
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2024-01-27 17:31:26 +03:00 |
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Alibek Omarov
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5696c9c96a
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ref: gl: remove useless R_CountDynamicLights function
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2024-01-27 17:15:57 +03:00 |
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Alibek Omarov
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87b204c661
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ref: gl: remove unused scale (remnants of r_lightmap_modulate), use integer values for non-interpolated lightstyles
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2024-01-09 03:55:07 +03:00 |
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Alibek Omarov
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caefa0b7b9
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engine: remove cvar r_lighting_modulate, it's some unindentifiable legacy
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2024-01-09 03:55:07 +03:00 |
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Alibek Omarov
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8298053e6a
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ref: gl: don't depend on lightgamma in recursive light point
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2024-01-09 03:33:39 +03:00 |
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Alibek Omarov
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17deba0606
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ref: gl: use direct cl.paused instead of PARM_GAMEPAUSED
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2023-12-30 16:41:39 +03:00 |
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Alibek Omarov
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4d802d8901
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ref: gl: convert to usage of ref_client_t to get client time
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2023-12-30 16:36:13 +03:00 |
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Alibek Omarov
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7e9f87de2d
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engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
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2023-12-06 04:13:03 +03:00 |
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Alibek Omarov
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3a57f26351
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ref: gl: move ref_gl cvars to static allocation
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2023-05-27 21:52:58 +03:00 |
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Alibek Omarov
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79624fa400
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ref: gl: cleanup unused functions
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2023-04-03 05:09:33 +03:00 |
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Alibek Omarov
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61c142e2db
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ref: move renderers into ref subdirectory
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2022-09-10 22:52:52 +03:00 |
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