Alibek Omarov
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f8a1a2ed71
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engine: platform: linux: add missing math.h include
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1 year ago |
mittorn
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b4a7c266b5
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platform/linux: implement debug timers and cl_maxframetime to catch very long frames on debugger
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1 year ago |
mittorn
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a488f79852
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ref_gl: workaround freezes on adreno with vbo on dlighted decals
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1 year ago |
Alibek Omarov
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b290046503
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ref: gl: remove hidden parm -gl-allow-vbo-dontuse needed to activate VBO renderer
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1 year ago |
Dmitry Toroshchin
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e8409cee8b
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ref_gl: vbo: do not do zero-length drawcalls (fix glError on vivante)
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1 year ago |
mittorn
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1d4d355b38
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ref_gl: vbo: fix binding garbade texture after changelevel, fix wpoly counter
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1 year ago |
mittorn
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dfe12535a5
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ref_gl: vbo: disable R_TextureRandomTiling implementation until will be fixed
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1 year ago |
mittorn
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74946100f1
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ref_gl: fix not restoring static lightmap after decals
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1 year ago |
mittorn
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9a1717915c
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ref_gl: vbo: apply a1batross's patch for uint index switch
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1 year ago |
mittorn
|
3691eb6e48
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ref_gl: vbo: fix incorrect lightmap index, optimize loading maps with very big lightmap count, fix clouds drawing after VBO
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1 year ago |
mittorn
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3bb7471fd3
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ref_gl: vbo: fix lightmap0 processing, remove ilightmap
|
1 year ago |
mittorn
|
74e09ddb12
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ref_gl: change state management in vbo renderer
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1 year ago |
mittorn
|
6b73d056b2
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ref_gl: vbo dlights refactiring
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1 year ago |
mittorn
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3e7847551a
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ref_gl: add ability to skip uploading unused data (disabled)
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1 year ago |
mittorn
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91d92935fa
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ref_gl: try avoid gpu locking on dlights in vbo renderer
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1 year ago |
mittorn
|
eff033298a
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ref_gl: disable singlepass detail renderer, use correct fog color multipliers in VBO
|
1 year ago |
mittorn
|
3a8f4961bc
|
ref_gl: fix rarely broken texturechain on some big maps
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1 year ago |
mittorn
|
b81f94518a
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ref_gl: fix out-by-one when all lightstyles are used. Also fix broken in this case in vbo after previous fix
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1 year ago |
Alibek Omarov
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96f7f5457d
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engine: print all supported and enabled features
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1 year ago |
Alibek Omarov
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498ec6b4f1
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engine: client: print enabled features after server connect if it's not a local game
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1 year ago |
Alibek Omarov
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607e62a1ae
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engine: client: sanitize legacy protocol supported engine features flags
Do not enable what can't be enabled in current protocol.
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1 year ago |
Alibek Omarov
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d41a80bc2c
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engine: add mask to sanitize possible engine features bits
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1 year ago |
Alibek Omarov
|
643bec4071
|
engine: client: set max FPS when recording with fps_max 0
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1 year ago |
Alibek Omarov
|
a7e84230c3
|
ref: gl: use world version to enable large lightmaps for BSP2 automatically
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1 year ago |
Alibek Omarov
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c96cf7e22d
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engine: expose world version through RefAPI
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1 year ago |
Alibek Omarov
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46c61660cf
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engine: expose world BSP version through world global structure
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1 year ago |
Alibek Omarov
|
f6fecce52b
|
wscript: do not recurse into ref_soft when BSP2 is enabled
|
1 year ago |
Alibek Omarov
|
54a5947a3c
|
engine: remove MSGBOX macro
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1 year ago |
Andrey Akhmichin
|
521bc675a2
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utils: mdldec: smd.c: simplify proper bone rotation code.
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1 year ago |
Andrey Akhmichin
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845cee2578
|
utils: mdldec: smd.c: prevent division by zero.
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1 year ago |
Alibek Omarov
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93ceb0e4ed
|
engine: client: split the sprites indices only when loading new sprite. Scan the whole array when searching.
Fixes incorrect sprite loading in XDM
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1 year ago |
Alibek Omarov
|
13aab4e59c
|
engine: server: fix off-by-one error in Voice_Set/GetClientListening
|
1 year ago |
Alibek Omarov
|
36c2f9e9f2
|
engine: refactor rcon redirect, don't make it depend on global object
|
1 year ago |
Alibek Omarov
|
514da0ffa9
|
engine: host: do not depend on Sys_Sleep accuracy, instead allocate a timewindow that decrases with each skipped frame
|
1 year ago |
Alibek Omarov
|
37b8d5da79
|
mainui: update
|
1 year ago |
Alibek Omarov
|
b5d602d953
|
wscript: enable -Werror=alloc-size and -Walloc-zero
|
1 year ago |
Alibek Omarov
|
c926fee13c
|
filesystem: report an error when opening file was unsuccessful, with the exception for non-existent files
|
1 year ago |
Alibek Omarov
|
a675806c91
|
engine: imagelib: img_ktx2: don't allow to load images with no mip levels
|
1 year ago |
Alibek Omarov
|
683c4874f8
|
common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes
|
1 year ago |
Alibek Omarov
|
20ced857b4
|
engine: client: use physents array when tracing physents =/
|
1 year ago |
Alibek Omarov
|
c6c86f9665
|
public: make hash case-insensitive again
|
1 year ago |
Alibek Omarov
|
1e0107944f
|
engine: make sys_timescale non-cheat, like host_framerate
|
1 year ago |
Alibek Omarov
|
21797f9ac8
|
ref: gl: fix solor to color
|
1 year ago |
mittorn
|
c800b34cd4
|
ref_api: add R_Flush method
|
1 year ago |
Alibek Omarov
|
1612e2d669
|
engine: client: GetRefAPI now must return REF_API_VERSION to prevent possible issue when ref library wasn't recompiled on version bump
|
1 year ago |
Alibek Omarov
|
26d229c8ca
|
engine, ref: RefAPI 5. Simplify remap calls
|
1 year ago |
Alibek Omarov
|
9c66e86be1
|
engine, ref: RefAPI 5. Remove unused calls
|
1 year ago |
Alibek Omarov
|
7e9f87de2d
|
engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
|
1 year ago |
Alibek Omarov
|
67737446ac
|
mainui: update
|
1 year ago |
Andrey Akhmichin
|
dabed4f9eb
|
utils: mdldec: add separate directories creation for sequences and textures.
|
1 year ago |