Andrey Akhmichin
|
e3b547c8a9
|
public: rename mathlib to xash3d_mathlib.
|
5 years ago |
Alibek Omarov
|
1218f4aeb6
|
ref_gl: explicitly cast literals to floats
|
5 years ago |
Alibek Omarov
|
d992f8525b
|
ref_gl: enable VBO for GLES targets, slightly refactor extensions checking, fix UB when initializing glwes
|
5 years ago |
Alibek Omarov
|
8f9800eb3c
|
ref: move R_DrawTree from refdll to engine, implement using ref's triapi
|
5 years ago |
Alibek Omarov
|
ea6a86a83d
|
ref_gl: bring back GL_STATIC option
|
6 years ago |
Alibek Omarov
|
92b89936b3
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
6 years ago |
mittorn
|
4247af8fa8
|
Reduce engine dependencies. crtlib/mathlib/matrixlib now can be built standalone
|
6 years ago |
Alibek Omarov
|
971f9b6de5
|
ref: fix compiling errors
|
6 years ago |
Alibek Omarov
|
234507b7f1
|
ref: fix all undefined references
|
6 years ago |
Alibek Omarov
|
d0d5fd1a3f
|
ref: fix some undefined references, compile-in mathlib and crtlib to refdll
|
6 years ago |
Alibek Omarov
|
e7234bada2
|
ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals
|
6 years ago |
mittorn
|
437ba6d7a2
|
ref:Fix some clgame, world and renderapi usages, import renderapi funcs from engine
|
6 years ago |
Alibek Omarov
|
574f03c139
|
ref: initial engine to ref API draft, not compiling, work in progress [ci skip]
|
6 years ago |
Alibek Omarov
|
e193ac2c04
|
ref: more @mittorn's changes on RefAPI
|
6 years ago |
Alibek Omarov
|
99bd7c81da
|
ref: render code moved out of engine, doesn't compile, first API prototype
|
6 years ago |
Alibek Omarov
|
622de7a7f1
|
Apply 4312 update
|
6 years ago |
Alibek Omarov
|
aae3510763
|
Apply 4281 update
|
6 years ago |
mittorn
|
5c738b3402
|
Apply 4253 update
|
6 years ago |
Alibek Omarov
|
1e7f9d00c3
|
Apply 4150 update
|
6 years ago |
Alibek Omarov
|
814b7eda07
|
Apply 4140 update
|
6 years ago |
Alibek Omarov
|
b825e584f3
|
Replace GL_TEXTURE by XASH_TEXTURE because it's used internally by GL.h
|
6 years ago |
Alibek Omarov
|
8d6e3b7f79
|
Pure engine source code(LF line endings, UTF8 encoded)
|
7 years ago |