mirror of
https://github.com/YGGverse/xash3d-fwgs.git
synced 2025-01-11 07:37:52 +00:00
ref_gl: enable VBO for GLES targets, slightly refactor extensions checking, fix UB when initializing glwes
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parent
7be094b563
commit
d992f8525b
@ -509,7 +509,6 @@ qboolean VID_ScreenShot( const char *filename, int shot_type )
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// write image
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result = gEngfuncs.FS_SaveImage( filename, r_shot );
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// REFTODO: host.write_to_clipboard = false; // disable write to clipboard
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gEngfuncs.FS_AllowDirectPaths( false ); // always reset after store screenshot
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gEngfuncs.FS_FreeImage( r_shot );
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@ -562,7 +562,7 @@ void GL_CheckForErrors_( const char *filename, const int fileline );
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const char *GL_ErrorString( int err );
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qboolean GL_Support( int r_ext );
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int GL_MaxTextureUnits( void );
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void GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cvarname, int r_ext );
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qboolean GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cvarname, int r_ext );
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void GL_SetExtension( int r_ext, int enable );
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//
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@ -322,7 +322,7 @@ int GL_MaxTextureUnits( void )
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GL_CheckExtension
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=================
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*/
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void GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cvarname, int r_ext )
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qboolean GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cvarname, int r_ext )
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{
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const dllfunc_t *func;
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cvar_t *parm = NULL;
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@ -341,7 +341,7 @@ void GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cv
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{
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gEngfuncs.Con_Reportf( "- disabled\n" );
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GL_SetExtension( r_ext, false );
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return; // nothing to process at
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return false; // nothing to process at
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}
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extensions_string = glConfig.extensions_string;
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@ -350,7 +350,7 @@ void GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cv
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{
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GL_SetExtension( r_ext, false ); // update render info
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gEngfuncs.Con_Reportf( "- ^1failed\n" );
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return;
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return false;
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}
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#ifndef XASH_GL_STATIC
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@ -358,7 +358,7 @@ void GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cv
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for( func = funcs; func && func->name; func++ )
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*func->func = NULL;
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for( func = funcs; func && func->name != NULL; func++ )
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for( func = funcs; func && func->name; func++ )
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{
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// functions are cleared before all the extensions are evaluated
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if((*func->func = (void *)gEngfuncs.GL_GetProcAddress( func->name )) == NULL )
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@ -367,8 +367,13 @@ void GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cv
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#endif
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if( GL_Support( r_ext ))
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{
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gEngfuncs.Con_Reportf( "- ^2enabled\n" );
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else gEngfuncs.Con_Reportf( "- ^1failed\n" );
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return true;
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}
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gEngfuncs.Con_Reportf( "- ^1failed\n" );
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return false;
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}
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/*
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@ -519,62 +524,64 @@ void GL_InitExtensionsGLES( void )
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#elif defined( XASH_WES )
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glConfig.context = CONTEXT_TYPE_GLES_2_X;
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glConfig.wrapper = GLES_WRAPPER_WES;
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#else
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#error "unknown gles wrapper"
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#endif
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glConfig.hardware_type = GLHW_GENERIC;
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// skip GL_OPENGL_110
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for( extid = 1; extid < GL_EXTCOUNT; extid++ )
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for( extid = GL_OPENGL_110 + 1; extid < GL_EXTCOUNT; extid++ )
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{
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switch( extid )
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{
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case GL_ARB_VERTEX_BUFFER_OBJECT_EXT:
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GL_SetExtension( extid, true );
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break;
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case GL_ARB_MULTITEXTURE:
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GL_SetExtension( extid, true ); // required to be supported by wrapper
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pglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glConfig.max_texture_units );
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if( glConfig.max_texture_units == 1 )
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GL_SetExtension( extid, false );
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glConfig.max_texture_coords = glConfig.max_teximage_units = glConfig.max_texture_units;
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break;
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case GL_TEXTURE_CUBEMAP_EXT:
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GL_CheckExtension( "GL_OES_texture_cube_map", NULL, "gl_texture_cubemap", extid );
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if( GL_Support( extid ))
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if( GL_CheckExtension( "GL_OES_texture_cube_map", NULL, "gl_texture_cubemap", extid ))
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pglGetIntegerv( GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, &glConfig.max_cubemap_size );
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break;
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case GL_ANISOTROPY_EXT:
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glConfig.max_texture_anisotropy = 0.0f;
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GL_CheckExtension( "GL_EXT_texture_filter_anisotropic", NULL, "gl_ext_anisotropic_filter", extid );
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if( GL_Support( extid ))
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if( GL_CheckExtension( "GL_EXT_texture_filter_anisotropic", NULL, "gl_ext_anisotropic_filter", extid ))
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pglGetFloatv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glConfig.max_texture_anisotropy );
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break;
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case GL_TEXTURE_LOD_BIAS:
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GL_CheckExtension( "GL_EXT_texture_lod_bias", NULL, "gl_texture_mipmap_biasing", extid );
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if( GL_Support( extid ))
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if( GL_CheckExtension( "GL_EXT_texture_lod_bias", NULL, "gl_texture_mipmap_biasing", extid ))
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pglGetFloatv( GL_MAX_TEXTURE_LOD_BIAS_EXT, &glConfig.max_texture_lod_bias );
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break;
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case GL_ARB_TEXTURE_NPOT_EXT:
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GL_CheckExtension( "GL_OES_texture_npot", NULL, "gl_texture_npot", extid );
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break;
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case GL_DEBUG_OUTPUT:
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if( glw_state.extended )
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GL_CheckExtension( "GL_KHR_debug", NULL, NULL, extid );
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break;
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// case GL_TEXTURE_COMPRESSION_EXT: NOPE
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// case GL_SHADER_GLSL100_EXT: NOPE
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// case GL_TEXTURE_2D_RECT_EXT: NOPE
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// case GL_TEXTURE_ARRAY_EXT: NOPE
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// case GL_TEXTURE_3D_EXT: NOPE
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// case GL_CLAMPTOEDGE_EXT: NOPE
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case GL_ARB_TEXTURE_NPOT_EXT:
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GL_CheckExtension( "GL_OES_texture_npot", NULL, "gl_texture_npot", extid );
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break;
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// case GL_CLAMP_TEXBORDER_EXT: NOPE
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// case GL_ARB_TEXTURE_FLOAT_EXT: NOPE
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// case GL_ARB_DEPTH_FLOAT_EXT: NOPE
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// case GL_ARB_SEAMLESS_CUBEMAP: NOPE
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// case GL_EXT_GPU_SHADER4: NOPE
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// case GL_DEPTH_TEXTURE: NOPE
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case GL_DEBUG_OUTPUT:
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if( glw_state.extended )
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GL_CheckExtension( "GL_KHR_debug", NULL, NULL, extid );
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break;
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// case GL_ARB_VERTEX_BUFFER_OBJECT_EXT: NOPE
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default:
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GL_SetExtension( extid, false );
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}
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}
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glConfig.max_texture_units = glConfig.max_texture_coords = glConfig.max_teximage_units = 1;
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pglGetIntegerv( GL_MAX_TEXTURE_SIZE, &glConfig.max_2d_texture_size );
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if( glConfig.max_2d_texture_size <= 0 ) glConfig.max_2d_texture_size = 256;
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}
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#else
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void GL_InitExtensionsBigGL()
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@ -601,9 +608,7 @@ void GL_InitExtensionsBigGL()
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// multitexture
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glConfig.max_texture_units = glConfig.max_texture_coords = glConfig.max_teximage_units = 1;
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GL_CheckExtension( "GL_ARB_multitexture", multitexturefuncs, "gl_arb_multitexture", GL_ARB_MULTITEXTURE );
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if( GL_Support( GL_ARB_MULTITEXTURE ))
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if( GL_CheckExtension( "GL_ARB_multitexture", multitexturefuncs, "gl_arb_multitexture", GL_ARB_MULTITEXTURE ))
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{
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pglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glConfig.max_texture_units );
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}
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@ -612,9 +617,7 @@ void GL_InitExtensionsBigGL()
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GL_SetExtension( GL_ARB_MULTITEXTURE, false );
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// 3d texture support
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GL_CheckExtension( "GL_EXT_texture3D", texture3dextfuncs, "gl_texture_3d", GL_TEXTURE_3D_EXT );
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if( GL_Support( GL_TEXTURE_3D_EXT ))
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if( GL_CheckExtension( "GL_EXT_texture3D", texture3dextfuncs, "gl_texture_3d", GL_TEXTURE_3D_EXT ))
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{
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pglGetIntegerv( GL_MAX_3D_TEXTURE_SIZE, &glConfig.max_3d_texture_size );
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@ -626,15 +629,11 @@ void GL_InitExtensionsBigGL()
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}
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// 2d texture array support
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GL_CheckExtension( "GL_EXT_texture_array", texture3dextfuncs, "gl_texture_2d_array", GL_TEXTURE_ARRAY_EXT );
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if( GL_Support( GL_TEXTURE_ARRAY_EXT ))
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if( GL_CheckExtension( "GL_EXT_texture_array", texture3dextfuncs, "gl_texture_2d_array", GL_TEXTURE_ARRAY_EXT ))
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pglGetIntegerv( GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, &glConfig.max_2d_texture_layers );
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// cubemaps support
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GL_CheckExtension( "GL_ARB_texture_cube_map", NULL, "gl_texture_cubemap", GL_TEXTURE_CUBEMAP_EXT );
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if( GL_Support( GL_TEXTURE_CUBEMAP_EXT ))
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if( GL_CheckExtension( "GL_ARB_texture_cube_map", NULL, "gl_texture_cubemap", GL_TEXTURE_CUBEMAP_EXT ))
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{
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pglGetIntegerv( GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, &glConfig.max_cubemap_size );
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@ -644,23 +643,21 @@ void GL_InitExtensionsBigGL()
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GL_CheckExtension( "GL_ARB_texture_non_power_of_two", NULL, "gl_texture_npot", GL_ARB_TEXTURE_NPOT_EXT );
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GL_CheckExtension( "GL_ARB_texture_compression", texturecompressionfuncs, "gl_texture_dxt_compression", GL_TEXTURE_COMPRESSION_EXT );
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GL_CheckExtension( "GL_EXT_texture_edge_clamp", NULL, "gl_clamp_to_edge", GL_CLAMPTOEDGE_EXT );
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if( !GL_Support( GL_CLAMPTOEDGE_EXT ))
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if( !GL_CheckExtension( "GL_EXT_texture_edge_clamp", NULL, "gl_clamp_to_edge", GL_CLAMPTOEDGE_EXT ))
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GL_CheckExtension( "GL_SGIS_texture_edge_clamp", NULL, "gl_clamp_to_edge", GL_CLAMPTOEDGE_EXT );
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glConfig.max_texture_anisotropy = 0.0f;
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GL_CheckExtension( "GL_EXT_texture_filter_anisotropic", NULL, "gl_texture_anisotropic_filter", GL_ANISOTROPY_EXT );
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if( GL_Support( GL_ANISOTROPY_EXT ))
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if( GL_CheckExtension( "GL_EXT_texture_filter_anisotropic", NULL, "gl_texture_anisotropic_filter", GL_ANISOTROPY_EXT ))
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pglGetFloatv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glConfig.max_texture_anisotropy );
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#ifdef _WIN32 // Win32 only drivers?
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// g-cont. because lodbias it too glitchy on Intel's cards
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if( glConfig.hardware_type != GLHW_INTEL )
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#endif
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GL_CheckExtension( "GL_EXT_texture_lod_bias", NULL, "gl_texture_mipmap_biasing", GL_TEXTURE_LOD_BIAS );
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if( GL_Support( GL_TEXTURE_LOD_BIAS ))
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pglGetFloatv( GL_MAX_TEXTURE_LOD_BIAS_EXT, &glConfig.max_texture_lod_bias );
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{
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if( GL_CheckExtension( "GL_EXT_texture_lod_bias", NULL, "gl_texture_mipmap_biasing", GL_TEXTURE_LOD_BIAS ))
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pglGetFloatv( GL_MAX_TEXTURE_LOD_BIAS_EXT, &glConfig.max_texture_lod_bias );
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}
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GL_CheckExtension( "GL_ARB_texture_border_clamp", NULL, NULL, GL_CLAMP_TEXBORDER_EXT );
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@ -668,17 +665,8 @@ void GL_InitExtensionsBigGL()
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GL_CheckExtension( "GL_ARB_texture_float", NULL, "gl_texture_float", GL_ARB_TEXTURE_FLOAT_EXT );
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GL_CheckExtension( "GL_ARB_depth_buffer_float", NULL, "gl_texture_depth_float", GL_ARB_DEPTH_FLOAT_EXT );
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GL_CheckExtension( "GL_EXT_gpu_shader4", NULL, NULL, GL_EXT_GPU_SHADER4 ); // don't confuse users
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GL_CheckExtension( "GL_ARB_shading_language_100", NULL, NULL, GL_SHADER_GLSL100_EXT );
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GL_CheckExtension( "GL_ARB_vertex_buffer_object", vbofuncs, "gl_vertex_buffer_object", GL_ARB_VERTEX_BUFFER_OBJECT_EXT );
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// rectangle textures support
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GL_CheckExtension( "GL_ARB_texture_rectangle", NULL, "gl_texture_rectangle", GL_TEXTURE_2D_RECT_EXT );
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// this won't work without extended context
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if( glw_state.extended )
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GL_CheckExtension( "GL_ARB_debug_output", debugoutputfuncs, "gl_debug_output", GL_DEBUG_OUTPUT );
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if( GL_Support( GL_SHADER_GLSL100_EXT ))
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if( GL_CheckExtension( "GL_ARB_shading_language_100", NULL, NULL, GL_SHADER_GLSL100_EXT ))
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{
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pglGetIntegerv( GL_MAX_TEXTURE_COORDS_ARB, &glConfig.max_texture_coords );
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pglGetIntegerv( GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &glConfig.max_teximage_units );
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@ -698,8 +686,12 @@ void GL_InitExtensionsBigGL()
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glConfig.max_texture_coords = glConfig.max_teximage_units = glConfig.max_texture_units;
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}
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pglGetIntegerv( GL_MAX_TEXTURE_SIZE, &glConfig.max_2d_texture_size );
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if( glConfig.max_2d_texture_size <= 0 ) glConfig.max_2d_texture_size = 256;
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// rectangle textures support
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GL_CheckExtension( "GL_ARB_texture_rectangle", NULL, "gl_texture_rectangle", GL_TEXTURE_2D_RECT_EXT );
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// this won't work without extended context
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if( glw_state.extended )
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GL_CheckExtension( "GL_ARB_debug_output", debugoutputfuncs, "gl_debug_output", GL_DEBUG_OUTPUT );
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}
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#endif
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@ -723,7 +715,8 @@ void GL_InitExtensions( void )
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GL_InitExtensionsBigGL();
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#endif
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R_RenderInfo_f();
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pglGetIntegerv( GL_MAX_TEXTURE_SIZE, &glConfig.max_2d_texture_size );
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if( glConfig.max_2d_texture_size <= 0 ) glConfig.max_2d_texture_size = 256;
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// enable gldebug if allowed
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if( GL_Support( GL_DEBUG_OUTPUT ))
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@ -756,6 +749,8 @@ void GL_InitExtensions( void )
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gEngfuncs.Cvar_SetValue( "gl_finish", 1 );
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#endif
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R_RenderInfo_f();
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tr.framecount = tr.visframecount = 1;
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glw_state.initialized = true;
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}
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@ -1134,8 +1129,8 @@ void GL_OnContextCreated( void )
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gEngfuncs.GL_GetAttribute( REF_GL_MULTISAMPLESAMPLES, &glConfig.msaasamples );
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#ifdef XASH_WES
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void wes_init();
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wes_init();
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void wes_init( const char *gles2 );
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wes_init( "" );
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#endif
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}
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