Alibek Omarov
|
b290046503
|
ref: gl: remove hidden parm -gl-allow-vbo-dontuse needed to activate VBO renderer
|
11 months ago |
Dmitry Toroshchin
|
e8409cee8b
|
ref_gl: vbo: do not do zero-length drawcalls (fix glError on vivante)
|
11 months ago |
mittorn
|
1d4d355b38
|
ref_gl: vbo: fix binding garbade texture after changelevel, fix wpoly counter
|
11 months ago |
mittorn
|
dfe12535a5
|
ref_gl: vbo: disable R_TextureRandomTiling implementation until will be fixed
|
11 months ago |
mittorn
|
74946100f1
|
ref_gl: fix not restoring static lightmap after decals
|
11 months ago |
mittorn
|
9a1717915c
|
ref_gl: vbo: apply a1batross's patch for uint index switch
|
11 months ago |
mittorn
|
3691eb6e48
|
ref_gl: vbo: fix incorrect lightmap index, optimize loading maps with very big lightmap count, fix clouds drawing after VBO
|
11 months ago |
mittorn
|
3bb7471fd3
|
ref_gl: vbo: fix lightmap0 processing, remove ilightmap
|
11 months ago |
mittorn
|
74e09ddb12
|
ref_gl: change state management in vbo renderer
|
11 months ago |
mittorn
|
6b73d056b2
|
ref_gl: vbo dlights refactiring
|
11 months ago |
mittorn
|
3e7847551a
|
ref_gl: add ability to skip uploading unused data (disabled)
|
11 months ago |
mittorn
|
91d92935fa
|
ref_gl: try avoid gpu locking on dlights in vbo renderer
|
11 months ago |
mittorn
|
eff033298a
|
ref_gl: disable singlepass detail renderer, use correct fog color multipliers in VBO
|
11 months ago |
mittorn
|
3a8f4961bc
|
ref_gl: fix rarely broken texturechain on some big maps
|
11 months ago |
mittorn
|
b81f94518a
|
ref_gl: fix out-by-one when all lightstyles are used. Also fix broken in this case in vbo after previous fix
|
11 months ago |
Alibek Omarov
|
96f7f5457d
|
engine: print all supported and enabled features
|
11 months ago |
Alibek Omarov
|
498ec6b4f1
|
engine: client: print enabled features after server connect if it's not a local game
|
11 months ago |
Alibek Omarov
|
607e62a1ae
|
engine: client: sanitize legacy protocol supported engine features flags
Do not enable what can't be enabled in current protocol.
|
11 months ago |
Alibek Omarov
|
d41a80bc2c
|
engine: add mask to sanitize possible engine features bits
|
11 months ago |
Alibek Omarov
|
643bec4071
|
engine: client: set max FPS when recording with fps_max 0
|
11 months ago |
Alibek Omarov
|
a7e84230c3
|
ref: gl: use world version to enable large lightmaps for BSP2 automatically
|
11 months ago |
Alibek Omarov
|
c96cf7e22d
|
engine: expose world version through RefAPI
|
11 months ago |
Alibek Omarov
|
46c61660cf
|
engine: expose world BSP version through world global structure
|
11 months ago |
Alibek Omarov
|
f6fecce52b
|
wscript: do not recurse into ref_soft when BSP2 is enabled
|
11 months ago |
Alibek Omarov
|
54a5947a3c
|
engine: remove MSGBOX macro
|
11 months ago |
Andrey Akhmichin
|
521bc675a2
|
utils: mdldec: smd.c: simplify proper bone rotation code.
|
11 months ago |
Andrey Akhmichin
|
845cee2578
|
utils: mdldec: smd.c: prevent division by zero.
|
11 months ago |
Alibek Omarov
|
93ceb0e4ed
|
engine: client: split the sprites indices only when loading new sprite. Scan the whole array when searching.
Fixes incorrect sprite loading in XDM
|
11 months ago |
Alibek Omarov
|
13aab4e59c
|
engine: server: fix off-by-one error in Voice_Set/GetClientListening
|
11 months ago |
Alibek Omarov
|
36c2f9e9f2
|
engine: refactor rcon redirect, don't make it depend on global object
|
11 months ago |
Alibek Omarov
|
514da0ffa9
|
engine: host: do not depend on Sys_Sleep accuracy, instead allocate a timewindow that decrases with each skipped frame
|
11 months ago |
Alibek Omarov
|
37b8d5da79
|
mainui: update
|
11 months ago |
Alibek Omarov
|
b5d602d953
|
wscript: enable -Werror=alloc-size and -Walloc-zero
|
11 months ago |
Alibek Omarov
|
c926fee13c
|
filesystem: report an error when opening file was unsuccessful, with the exception for non-existent files
|
11 months ago |
Alibek Omarov
|
a675806c91
|
engine: imagelib: img_ktx2: don't allow to load images with no mip levels
|
11 months ago |
Alibek Omarov
|
683c4874f8
|
common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes
|
11 months ago |
Alibek Omarov
|
20ced857b4
|
engine: client: use physents array when tracing physents =/
|
11 months ago |
Alibek Omarov
|
c6c86f9665
|
public: make hash case-insensitive again
|
11 months ago |
Alibek Omarov
|
1e0107944f
|
engine: make sys_timescale non-cheat, like host_framerate
|
11 months ago |
Alibek Omarov
|
21797f9ac8
|
ref: gl: fix solor to color
|
11 months ago |
mittorn
|
c800b34cd4
|
ref_api: add R_Flush method
|
11 months ago |
Alibek Omarov
|
1612e2d669
|
engine: client: GetRefAPI now must return REF_API_VERSION to prevent possible issue when ref library wasn't recompiled on version bump
|
11 months ago |
Alibek Omarov
|
26d229c8ca
|
engine, ref: RefAPI 5. Simplify remap calls
|
11 months ago |
Alibek Omarov
|
9c66e86be1
|
engine, ref: RefAPI 5. Remove unused calls
|
11 months ago |
Alibek Omarov
|
7e9f87de2d
|
engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
|
11 months ago |
Alibek Omarov
|
67737446ac
|
mainui: update
|
11 months ago |
Andrey Akhmichin
|
dabed4f9eb
|
utils: mdldec: add separate directories creation for sequences and textures.
|
11 months ago |
Andrey Akhmichin
|
f9b6389248
|
utils: mdldec: create full destination path into "Kratisto's mdldec" maner.
|
11 months ago |
Alibek Omarov
|
9ec1e259b4
|
engine: platform: sdl: unused variable cleanup
|
11 months ago |
Alibek Omarov
|
0c2d480d89
|
engine: client: unused variables cleanup
|
11 months ago |