mittorn
|
e23b632ce5
|
ref_gl: add missing non-arb shader functions
|
1 year ago |
mittorn
|
2f321b1471
|
ref_gl: implement minimum inclusion version for GL extensions, implement quering extensions on core profile
|
1 year ago |
mittorn
|
0265e88d8f
|
gl2shim: fix wrong color vertex
|
1 year ago |
mittorn
|
4114d2f24d
|
gl2shim: more refactoring
|
1 year ago |
mittorn
|
8124035763
|
ref_gl: try fix psvita
|
1 year ago |
mittorn
|
96127c6eb0
|
gl2shim: make shaders code more portable
|
1 year ago |
mittorn
|
cf65a39b83
|
gl2shim: refactoring
|
1 year ago |
mittorn
|
0341f96b70
|
gl2shim: use IBO for quads
|
1 year ago |
mittorn
|
c95d91cfe3
|
gl2shim: limit begin-end chain length, cycle incremental buffers
|
1 year ago |
mittorn
|
cbd10c6279
|
gl2shim: improve shader version handling, fix particle issues
|
1 year ago |
mittorn
|
5df9e57743
|
gl2shim: support incremental non-persistent buffers for arrays
|
1 year ago |
mittorn
|
c178022fb5
|
gl2shim: persistent incremental streaming buffers, buffer cycling support
|
1 year ago |
mittorn
|
724c29d711
|
gl2shim: implement fallback vbo, glDrawRangeElements with non-vbo buffer works now on core contexts
|
1 year ago |
mittorn
|
74a2dbeb91
|
gl2shim: batcher experiments (UGLY, DO NOT USE), fix bad shader bindings, Draw QUADS with TRIFAN when possible
|
1 year ago |
mittorn
|
5d20d24ebc
|
gl2shim: simple matrix invalidation, do not calculate MVP every drawcall
|
1 year ago |
mittorn
|
0e2fc277c8
|
gl2shim: bind dummy VAO on DrawElements implementation on glcore, this generates GL Errors, but renders fine on mesa
|
1 year ago |
mittorn
|
1505740b73
|
ref_gl: fix enabling multitexturing on GLES
|
1 year ago |
mittorn
|
6bad07b39d
|
gl2shim: support low (<130) shaders
|
1 year ago |
mittorn
|
f85437dfc5
|
gl2shim: implement client arrays (not in glcore/vao mode), make studio/world array render work
|
1 year ago |
mittorn
|
c765261db6
|
ref_gl: fix late studio cvars registration, enable DrawRangeElements in GLES contexts
|
1 year ago |
mittorn
|
73087ead2d
|
ref_gl: fix build with XASH_GL_STATIC, avoid using ARB shader extension on core context
|
1 year ago |
mittorn
|
8c88e82709
|
gl2shim: support more GLSL versions
|
1 year ago |
mittorn
|
40dd6e0234
|
gl2shim: Cleanup warnings, use APIENTRY declarations, stub unsupported functions
|
1 year ago |
mittorn
|
eb23b226cc
|
Workaround core context issues
|
1 year ago |
mittorn
|
676526a518
|
ref_gl: fix creating core context, support core in gl2shim by creating dumb array object
|
1 year ago |
mittorn
|
7e0bd86b65
|
ref_gl: allow enabling XASH_GLES without wrapper, add ref_gles3compat, wrap gles functions in gl2wrap when XASH_GLES enabled
|
1 year ago |
mittorn
|
97489635af
|
gl2shim: limited matrix support
|
1 year ago |
mittorn
|
a9ea3976a7
|
ref_gl: introduce gl2_shim based on vgl_shim for future limited core/gles context support (SLOW, still needs ffp for matrix operations)
|
1 year ago |
Alibek Omarov
|
de19d78571
|
ref: fix late registration of studio cvars (thanks, @mittorn)
|
1 year ago |
mittorn
|
287381d5ca
|
ref_gl: remove complete useless macro, enable VBO under option
|
1 year ago |
Alibek Omarov
|
a738b2a50b
|
ref: restore missing PARM_TEX_MEMORY RenderAPI parameter
|
1 year ago |
Alibek Omarov
|
8eef212726
|
ref: gl: fix compile
|
1 year ago |
Velaron
|
1589defda1
|
ref: gl: don't create cl_righthand cvar
|
1 year ago |
Velaron
|
df921d8664
|
some cleaner code
|
1 year ago |
Velaron
|
f3949474b9
|
ref: gl: fix cl_righthand behaviour
|
1 year ago |
Alibek Omarov
|
22f60d50ac
|
ref: gl: only enable/disable texture units in fixed-function pipeline rendering, in our case, low TMUs
|
1 year ago |
fgsfds
|
f79aaf93f8
|
ref: gl: psvita: disable NPOT textures, they're broken again
|
2 years ago |
Alibek Omarov
|
21b47dff32
|
ref: gl: static-ize globals and functions in gl_warp
|
2 years ago |
Alibek Omarov
|
16595bf2c0
|
ref: gl: fix r_showhull check
|
2 years ago |
Alibek Omarov
|
d994c6df9a
|
ref: a bit more verbosity if UserTracer color exceed limit
|
2 years ago |
Alibek Omarov
|
3a57f26351
|
ref: gl: move ref_gl cvars to static allocation
|
2 years ago |
Alibek Omarov
|
5d7d5319fd
|
engine: move ref cvars to static allocation
|
2 years ago |
Velaron
|
bb1b9dad23
|
ref: gl: Goldsrc compatible fog implementation
|
2 years ago |
Alibek Omarov
|
7333ddc1d9
|
engine: client: move some RenderAPI GetParm queries to engine
|
2 years ago |
Alibek Omarov
|
1d965d7543
|
ref: gl: ignore GenTextures objects that fall into reserved space for skyboxes
|
2 years ago |
Alibek Omarov
|
1d62df0e2d
|
ref: gl: turn magic skybox numbers into defined macros
|
2 years ago |
Alibek Omarov
|
277bead9b7
|
ref: remove SetCullState function from StudioAPI. It does nothing on GoldSrc.
|
2 years ago |
Alibek Omarov
|
68ff265e8d
|
ref: gl: switch texture object allocation to GenTextures usage
This should fix most overlay programs but I only tested it on MangoHud
|
2 years ago |
Alibek Omarov
|
a3ab04e0cb
|
ref: gl: track current bound texture index in gl_textures array in separate glState field
|
2 years ago |
Alibek Omarov
|
cb3b16e2ec
|
engine: client: implement v_dark in engine, instead of making it ref-specific
|
2 years ago |