266 Commits (c54e1625d173fd18853b9a8c77d8777fab65feb6)

Author SHA1 Message Date
Alibek Omarov a292d2fd53 platform: win32: replace Q_sprintf calls by Q_snprintf 2 years ago
Alibek Omarov ec2951cf45 engine: add size argument to COM_Default/ReplaceExtension calls 2 years ago
Alibek Omarov b16fa8eddc public: remove Q_strcat and Q_strcpy, and patch the code that uses it 2 years ago
Alibek Omarov a8de11643c engine: platform: sdl: make GL_CreateContext and GL_DeleteContext functions static 2 years ago
SNMetamorph b2ea8c9d18 engine: platform: win32: enabled attaching to existing console instead of creating new 2 years ago
Alibek Omarov 6e27926a10 engine: simplify XASH_USE_EVDEV macro usage by giving it's defined positive value 2 years ago
SNMetamorph e024a67436 engine: platform: psvita: fixed vrtld error reporting 2 years ago
SNMetamorph e3103249f4 engine: platform: psvita: added developer mode button to launcher 2 years ago
SNMetamorph 0746cb5365 engine: platform: psvita: disabled back touch sensor 2 years ago
Alibek Omarov 098c4c009b engine: platform: sdl: fix incorrect HICON cast in SetClassLongPtr call 2 years ago
SNMetamorph f9205825b6 engine: platform: sdl: fixed psvita & nswitch platform initializing 2 years ago
Andrey Akhmichin 6486533355 engine: platform: android: replace va function calls. 2 years ago
Andrey Akhmichin daaaa324bd engine: platform: emscripten: replace va function calls. 2 years ago
Andrey Akhmichin 249ce6bca1 engine: platform: win32: replace va function calls. 2 years ago
Andrey Akhmichin b648c74815 engine: platform: posix: replace va function calls. 2 years ago
Andrey Akhmichin 573781b45d engine: platform: sdl: replace va function calls. 2 years ago
fgsfds fe3f15ad33 engine: input: psvita: reimplement OSK manually 2 years ago
fgsfds 66f625f840 engine: psvita: use a macro for ioctlsocket like on all other platforms 2 years ago
fgsfds 3e1833722f engine: psvita: check req in ioctlsocket() 2 years ago
fgsfds 4b8e11f561 engine: remove stray #if XASH_PSVITA 2 years ago
fgsfds 47a6be86b1 engine: psvita: export stpcpy 2 years ago
fgsfds 5a3e3b3977 ref: gl: add immediate mode shim for psvita 2 years ago
fgsfds 5beed5ab29 engine: psvita: rebalance memory pools a bit 2 years ago
fgsfds 6304b51f32 psvita: fno-short-enums, make ref_gl function somewhat 2 years ago
fgsfds 7424b29e56 engine: initial psvita build support 2 years ago
Alibek Omarov 21b9f07323 engine: platform: sdl: remove legacy XASH_NANOGL macro from vid code, it's only relevant for ref_gl 2 years ago
Alibek Omarov 33c9f7118b engine: platform: sdl: sanitize buttons/axes from SDL, add ABXY->BAYX swap for NSwitch 2 years ago
Alibek Omarov d6d98bd297 engine: platform: sdl: minor style changes 2 years ago
fgsfds 69607d7890 nswitch: do not link libstdc++ into dynamic libraries 2 years ago
Alibek Omarov 634574f249 engine: platform: sdl: don't enable text mode with cursor??? 2 years ago
fgsfds f782d444a8 engine: platform: posix: don't redefine _GNU_SOURCE 2 years ago
fgsfds 36e7856b9c don't redefine _GNU_SOURCE 2 years ago
fgsfds 25a1cb8ce7 Nintendo Switch support (again) 2 years ago
Alibek Omarov 402a0f129d engine: platform: sdl: use SDL joystick rumble for Platform_Vibrate 2 years ago
Alibek Omarov b946ed4625 engine: platform: sdl: don't flood about closest display mode in case of no changes 2 years ago
Alibek Omarov dd1d86c289 engine: platform: sdl: check usable display rect before creating window 2 years ago
Xav101 9466461ce0
engine: preliminary support for SGI IRIX (#1211) 2 years ago
Andrey Akhmichin e273e09fc9 engine: platform: win32: simplify strings operations. 2 years ago
Alibek Omarov 802c7a86a9 engine: platform: sdl: add pause and scrolllock handlers 2 years ago
Alibek Omarov 30d9b6d844 engine: platform: win32: fix compile 2 years ago
Alibek Omarov 0a49e69818 engine: introduce Sys_DebugBreak function to raise an exception for debugger 2 years ago
SNMetamorph b35cf6e30c engine: platform: update VGUI cursor state in Platform_SetCursorType 2 years ago
Alibek Omarov 1a09d297ee engine: minimize SetCursorType calls count 2 years ago
Alibek Omarov d45e6e0ad1 engine: platform: sdl: SetCursorType shouldn't know about current game state 2 years ago
Alibek Omarov 2d2523df4a engine: client: touch: generalise touch emulation code 2 years ago
Alibek Omarov 5bae2f06ad engine: platform: sdl: do not lock audio device, for some reason it sometimes causes problems although it shouldn't 2 years ago
Alibek Omarov 3a8c58d192 engine: platform: sdl: fix parentheses around IsAudioError macro 2 years ago
Alibek Omarov 0d7a2e7bad engine: platform: change capture API to allow locking/unlocking buffer to prevent race condition, use single function for pause 2 years ago
SNMetamorph 9f9141823a engine: added audio backend print to s_info command 2 years ago
Alibek Omarov 22ff45f5d0 engine: platform: add audio capture shutdown functions 2 years ago