Alibek Omarov
|
5d8b770e6c
|
engine: client: declare CL_Quit_f as noreturn
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5 years ago |
Alibek Omarov
|
0fe18ae6dc
|
engine: fix -Wmaybe-uninitialized
|
5 years ago |
Alibek Omarov
|
d0dbd185ad
|
engine: android: fix enum-conversion
|
5 years ago |
Alibek Omarov
|
e11a08064d
|
engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics
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5 years ago |
Alibek Omarov
|
e424112020
|
engine: don't update screen when we're only in transition from STATE_RUNFRAME to something else
|
5 years ago |
Alibek Omarov
|
4a56dfcd00
|
engine: fix extra zeros in %0
|
5 years ago |
Alibek Omarov
|
6a8cd7090a
|
mainui: update
|
5 years ago |
Aimless-Wanderer
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c57d8995c6
|
wscript: fix syntax
Same as https://github.com/FWGS/hlsdk-xash3d/pull/116
|
5 years ago |
Alibek Omarov
|
da65cc99d9
|
travis: don't upload dead APKs [ci skip]
|
5 years ago |
Alibek Omarov
|
7dde4c03a7
|
scripts: enable mobile_hacks HLSDK branch for MotoMAGX
|
5 years ago |
Alibek Omarov
|
326a7d79f0
|
mainui: update
|
5 years ago |
Alibek Omarov
|
dd3fcb6461
|
scripts: fix android travis build
|
5 years ago |
Alibek Omarov
|
fa90dbbd5e
|
wscript: fix sanitize build
|
5 years ago |
Alibek Omarov
|
dd1daa5bff
|
engine: correctly validate blueshift maps
|
5 years ago |
Alibek Omarov
|
154dd5c9ae
|
engine: console: temporarily disable updating screen when something is printed to console, because it can mess up with textures
|
5 years ago |
Alibek Omarov
|
2ee7367567
|
scripts: don't symlink engine and hlsdk sources on Android as -sl
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5 years ago |
Alibek Omarov
|
3da10f28c4
|
engine: restored BShift maps support
|
5 years ago |
Alibek Omarov
|
612e7560ae
|
engine: client: fix r_showtextures
|
5 years ago |
Alibek Omarov
|
fe362a1ab5
|
wscript: add incompatible-pointer-types only for C
|
5 years ago |
Alibek Omarov
|
8399107826
|
engine: platform: android: remake video backend to use EGL through Java code
|
5 years ago |
Alibek Omarov
|
077bc7323c
|
engine: host: fix crash
|
5 years ago |
Andrey Akhmichin
|
6f2b559c5a
|
engine: common: cfgscript.c: change wrong variable type to fix compilation.
|
5 years ago |
Alibek Omarov
|
fec0a6baf6
|
engine: platform: android: change package name
|
5 years ago |
Alibek Omarov
|
ac75bdf2d4
|
ref_gl: update gl-wes-v2 submodule
|
5 years ago |
Alibek Omarov
|
56859e03c3
|
travis: disable hardfp finally, it mostly useless with newer NDK updates
|
5 years ago |
Alibek Omarov
|
959e10f720
|
mainui: update
|
5 years ago |
Alibek Omarov
|
0991255534
|
engine: dedicated: fix dedicated build
|
5 years ago |
Alibek Omarov
|
199d3fd422
|
contrib: remove my personal qtcreator project, as I'm using compile_commands.json support now
|
5 years ago |
Alibek Omarov
|
c07109e69c
|
engine: fix -Wincompatible-pointer-types, add it to Werror list
|
5 years ago |
Alibek Omarov
|
08e7bb1bf4
|
engine: common: enable our own build number counter, move legacy to Q_buildnum_compat
|
5 years ago |
Alibek Omarov
|
d0010cf9cb
|
engine: don't call SCR_VidInit too soon
|
5 years ago |
Alibek Omarov
|
ecd675926a
|
engine: cvar: add null checks as these functions are passed to user's DLL
|
5 years ago |
Alibek Omarov
|
0c3be639c5
|
engine: reliably tell client.dll about vid mode changes
|
5 years ago |
Alibek Omarov
|
3a9801853d
|
engine: client: detailed message if menu failed to load
|
5 years ago |
Alibek Omarov
|
3907be3c8f
|
mainui: update
|
5 years ago |
Alibek Omarov
|
9421457b3a
|
engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
|
5 years ago |
Alibek Omarov
|
ac4a14ef6c
|
engine: host: support DEFAULT_DEV macro
|
5 years ago |
Alibek Omarov
|
c613118199
|
defaults: refactoring, remove XASH_FBDEV macro, remove dead macros(DEFAULT_CON_MAXFRAC and DEFAULT_SV_FORCESIMULATING)
|
5 years ago |
Alibek Omarov
|
755db4d56b
|
backends: reformat
|
5 years ago |
Alibek Omarov
|
2e180d5548
|
Documentation: engine-porting-guide: finalize document
|
5 years ago |
Alibek Omarov
|
bf9840c2a8
|
mainui: update
|
5 years ago |
Alibek Omarov
|
f56887bde9
|
engine: fix rodir, now it always creates gamefolder in rwdir. Fixes #87
|
5 years ago |
Alibek Omarov
|
23fe1c0985
|
engine: use appropriate path array length
|
5 years ago |
Alibek Omarov
|
5266f17d56
|
Documentation: extensions: library-naming: proper line breaks and links to buildsystem integration for HLSDK
|
5 years ago |
Alibek Omarov
|
744f75d4a3
|
engine: linux: simplify Platform_DoubleTime
|
5 years ago |
mittorn
|
37435365e2
|
platform/posix: fix _GNU_SOURCE define in lib_posix
|
5 years ago |
mittorn
|
94fc0febc7
|
fix some comments
|
5 years ago |
mittorn
|
6f58ef2394
|
scripts/xshlib: code clean
|
5 years ago |
mittorn
|
177f8ed653
|
platform: introduce lib backends, add static linking, wscript: add optional projects support, add static linking support, scripts: add xshlib for advanced linking options
|
5 years ago |
Alibek Omarov
|
09203dc512
|
ref_gl: temporarily fix water drawing on GLES
|
5 years ago |