2676 Commits (bd3dc71f39687a98320887711281fff2c99d1226)
 

Author SHA1 Message Date
Alibek Omarov 5d98e13fb8 public: add Q_ArcitectureStringByID function to get library naming compliant CPU and ABI string 2 years ago
Alibek Omarov 113904ea91 public: fix build 2 years ago
Alibek Omarov 1dc3cc2d57 public: add Q_PlatformStringByID function that returns library naming compliant string by platform identifier from buildenums 2 years ago
Alibek Omarov 15a5975abf public: build.h refactoring, removed XASH_MSVC, XASH_MINGW, as this header never intended to detect the compiler 2 years ago
Alibek Omarov 65debeb738 public: add header buildenums.h declaring all platforms, architectures and ABIs as integer constants. 2 years ago
Alibek Omarov 209a03a12a engine, public: prepare to removal of XASH_MSVC macro 2 years ago
Alibek Omarov c28aeb2362 engine: make crashhandler implementation choice private to crashhandler code 2 years ago
Alibek Omarov 9152bbf106 engine: client: more accurate decompilation of CL_LerpPoint and ComputeInterpolationAmount 2 years ago
Alibek Omarov 40ba0238f8 engine: client: cosmetic changes in pmove code 2 years ago
Alibek Omarov 4a3efa511c engine: client: correctly decompiled version of CL_AdjustClock (with removed useless float-to-int operation) 2 years ago
Alibek Omarov 2479d28cd5 engine: remove useless pfnHullPointContents wrapper 2 years ago
Alibek Omarov 787d3bc5dd engine: share playermove ClearPhysEnts function 2 years ago
Alibek Omarov 0bec78a958 engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper 2 years ago
Alibek Omarov e305b81df0 engine: merge PM_TraceTexture into PM_TraceTexturePmove 2 years ago
Alibek Omarov 4cb109abe0 engine: make playermove funcs truly shared between client and server 2 years ago
Alibek Omarov 49a65edfc3 engine: imagelib: img_quant: fix a bug in quantizer (thanks, @SNMetamorph for fix) 2 years ago
Alibek Omarov c6bfc82019 ref: soft: implement screenshots 2 years ago
Alibek Omarov a4865fd2fc engine: client: fix ScreenFade FFADE_MODULATE rendering, more accurate alpha blending 2 years ago
Alibek Omarov 4bbd0cc404 ref: add new special rendermode that specifically used for modulate mode in engine's ScreenFade 2 years ago
Alibek Omarov 4684f174ee public: completely get rid of PATH_SEPARATOR macros 2 years ago
Alibek Omarov 34eb258cae filesystem: dir: remove PATH_SEPARATOR, fix return value when directory is caseinsensitive 2 years ago
Alibek Omarov b4c0ccbede filesystem: fix _wstat usage under Windows, remove PATH_SEPARATOR usage, fix listdirectory 2 years ago
Alibek Omarov 51b5d7a41d engine: host: ensure we always have right slashes under Windows 2 years ago
Alibek Omarov 15846a8ea8 filesystem: use POSIX funcs for Windows too, where possible, apply wide char conversion for Sys functions 2 years ago
Alibek Omarov e694081626 filesystem: dir: guarantee file existense in FS_FixFileCase for caseinsensitive directories 2 years ago
Alibek Omarov cb9605430d filesystem: bump FS_API_VERSION (removed unused argument from SysFileExists) 2 years ago
Alibek Omarov 80507b2eca engine: mod_bmodel: fix const qualifier discard warning 2 years ago
Alibek Omarov ed47346ef1 engine: crashhandler: fix _GNU_SOURCE redefined warning 2 years ago
Alibek Omarov 75ccd2283b public: fix Q_memmem counting haystack size incorrectly 2 years ago
Alibek Omarov 409edf5a70 filesystem: zip: use stdint types, use enum for errors 2 years ago
Alibek Omarov d047dfc319 engine: add few lines in mod_bmodel back, got removed in previous commits accidentally 2 years ago
Alibek Omarov 13ed2742b2 engine: check for bsp30ext before trying to use extended clipnodes, fix 32-bit clipnodes check 2 years ago
Alibek Omarov 03a3fb83b6 filesystem: write extended fields to gameinfo.txt, as this function is used to write game info when using rodir 2 years ago
Alibek Omarov df1c9a5029 engine: simplify blue shift swapped lump check, change TestBmodelLumps to avoid reading past mod buffer 2 years ago
Alibek Omarov 07e622f224 public: add generic implementation for Q_memmem 2 years ago
Alibek Omarov aa3a0fa392 engine: server: increase infostring size in SV_Info allowing longer hostnames but try to cut off if it's even longer than that 2 years ago
Alibek Omarov c1287b3950 engine: client: speed up reconnect for legacy servers 2 years ago
Alibek Omarov e5763e2e9a filesystem: dir: check dir casesensitivity after dir entries list was properly initialized 2 years ago
Alibek Omarov 42a3c7b059 filesystem: dir: fix dir entry cache init in case of directory was empty previously 2 years ago
Alibek Omarov e621c98602 engine: network: do not crash if one of v4 or v6 socket opening failed but crash if both. Fix hostport/clientport cvars usage 2 years ago
Alibek Omarov eb7eb4acbc engine: client: cl_scrn: minor refactoring 2 years ago
Alibek Omarov e5b32fe8ac engine: client: force nearest filter for HUD textures and sprites to avoid artifacts with hud_scale 2 years ago
Alibek Omarov 52061621ac engine: client: do not let client.dll overwrite usercmd that's was read from demo 2 years ago
Alibek Omarov 339711c3c7 filesystem: dir: check casefold directory flag 2 years ago
Alibek Omarov 256fe7ede9 scripts: make sure to test filesystem on CI 2 years ago
Alibek Omarov 2febe632c5 filesystem: add caseinsensitive emulation test 2 years ago
Alibek Omarov c454e37064 filesystem: allow to init with NULL overrides 2 years ago
Alibek Omarov fe1aba3561 filesystem: apply caseinsensitivity to file creation 2 years ago
Alibek Omarov 41aa867a21 engine: common: don't try to delete now non-existing config file after backing up 2 years ago
Alibek Omarov b36ebc294f filesystem: dir: exit from loop immediately if directory is caseinsensitive 2 years ago