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@ -487,7 +487,6 @@ static void FS_WriteGameInfo( const char *filepath, gameinfo_t *GameInfo )
@@ -487,7 +487,6 @@ static void FS_WriteGameInfo( const char *filepath, gameinfo_t *GameInfo )
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if( COM_CheckStringEmpty( GameInfo->game_dll_osx ) ) |
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FS_Printf( f, "gamedll_osx\t\t\"%s\"\n", GameInfo->game_dll_osx ); |
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if( COM_CheckStringEmpty( GameInfo->iconpath )) |
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FS_Printf( f, "icon\t\t\"%s\"\n", GameInfo->iconpath ); |
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@ -532,6 +531,13 @@ static void FS_WriteGameInfo( const char *filepath, gameinfo_t *GameInfo )
@@ -532,6 +531,13 @@ static void FS_WriteGameInfo( const char *filepath, gameinfo_t *GameInfo )
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} |
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} |
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if( GameInfo->noskills ) |
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FS_Printf( f, "noskills\t\t\"%i\"\n", GameInfo->nomodels ); |
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// always expose our extensions :)
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FS_Printf( f, "internal_vgui_support\t\t%s\n", GameInfo->internal_vgui_support ? "1" : "0" ); |
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FS_Printf( f, "render_picbutton_text\t\t%s\n", GameInfo->render_picbutton_text ? "1" : "0" ); |
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FS_Print( f, "\n\n\n" ); |
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FS_Close( f ); // all done
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} |
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