44 Commits (bc846bb6b4321994dbd062f328382e49c00f5423)

Author SHA1 Message Date
Alibek Omarov 045caacfee engine: client: drop skipping random 0.1 second of an ambient sound 6 months ago
Alibek Omarov 27d9fc0afe engine: client: sound: remove unused functions 1 year ago
Alibek Omarov 53987f47e2 engine: client: use alternative ease-in ease-out function in sound fade 1 year ago
Alibek Omarov 9690fe9334 engine: client: replace some obvious va uses by temp buffer and Q_snprintf 1 year ago
Alibek Omarov 8293bc91d4 engine: client: sound: fix PickDynamicChannel to correctly find channel with minimum time left 1 year ago
SNMetamorph 9f9141823a engine: added audio backend print to s_info command 2 years ago
SNMetamorph 169ee14724 engine: client: disabled voice on legacy protocol servers 2 years ago
Velaron 2b9e050f57 engine: voice support 2 years ago
Alibek Omarov b8dc7494eb engine: client: move timescale pitch apply to channel mixing 2 years ago
Alibek Omarov 52d1383f14 engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings 2 years ago
Alibek Omarov 85f99c723a engine: add sys_timescale implementation 2 years ago
Alibek Omarov f2a9f805b8 engine: client: redefine some cvars as filterable 3 years ago
Alibek Omarov 36702aafe7 engine: rename FCVAR_LOCALONLY and CMD_LOCALONLY into FCVAR_PRIVILEGED and CMD_PRIVILEGED 3 years ago
Alibek Omarov 8a9231628e engine: restrict potentially harmful or related to user settings engine cvars 3 years ago
Alibek Omarov b9901bcb70 engine: client: forgot to register s_warn_late_precache cvar 3 years ago
Alibek Omarov 6571c78ed4 engine: client: hide late precache warning under s_warn_late_precache cvar 3 years ago
Alibek Omarov a3a8acfe6c engine: sound: add DSP coeffecients table from Half-Life Alpha, minor fixes to DSP code 3 years ago
Alibek Omarov 0efc5e82ec engine: fix some const qualifier lose and pointer-to-int casts 3 years ago
Alibek Omarov 9313f7e80e engine: replace pool pointer by pool handle 3 years ago
Alibek Omarov a93d9ac71c engine: platform: simplify sound code 3 years ago
Alibek Omarov 3d9a4560d5 client: make sound cvars statically allocated, to avoid access to invalid pointers in the future 3 years ago
Alibek Omarov 4db2aaffc4 client: port fix of spk/speak commands from old engine 3 years ago
Gleb Mazovetskiy 5e0a0765ce Trim all trailing whitespace 4 years ago
Andrey Akhmichin 5aef09ce5d engine: client: simplified strings operations. 4 years ago
mittorn 3a416636f1 engine: mark GAME_EXPORT's 5 years ago
Alibek Omarov 2f8fec6b70 Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever. 5 years ago
Alibek Omarov b2895770b8 platform: remove unneeded argument from SNDDMA_Init 5 years ago
Alibek Omarov 62fb743a20 engine: sound: clear leftovers from previous commit 5 years ago
Alibek Omarov 40211efa9a engine: sound: remove s_cull and s_phs, because they never worked. It's better to write our own occluder in future or use any opensource library 5 years ago
Alibek Omarov 99bd7c81da ref: render code moved out of engine, doesn't compile, first API prototype 5 years ago
Alibek Omarov 80fc7209ed sound: move related function declarations to platform header. Remove unused. 6 years ago
Alibek Omarov 622de7a7f1 Apply 4312 update 6 years ago
Alibek Omarov aae3510763 Apply 4281 update 6 years ago
mittorn 5c738b3402 Apply 4253 update 6 years ago
Alibek Omarov 1e7f9d00c3 Apply 4150 update 6 years ago
Alibek Omarov 814b7eda07 Apply 4140 update 6 years ago
Alibek Omarov 86dfaf9930 Fix too loud entities in multiplayer 6 years ago
Alibek Omarov 5744aa8d9e Add SDL sound backend 6 years ago
Alibek Omarov 8d6e3b7f79 Pure engine source code(LF line endings, UTF8 encoded) 6 years ago