mittorn
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6953e829c4
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lowmemory: prevent redefines
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5 years ago |
mittorn
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0e7013eeb0
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lowmemory: tune XASH_LOW_MEMORY=1 not breaking multiplayer
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5 years ago |
Alibek Omarov
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90038d2924
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common: fix broken build
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5 years ago |
Alibek Omarov
|
aa6674b032
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engine: support compiling with gcc3
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5 years ago |
Alibek Omarov
|
7f1dd248c2
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backends: add XASH_MESSAGEBOX to specify messagebox platform implementation
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5 years ago |
Alibek Omarov
|
9e99a2bc37
|
engine: dirty sdl1.2 port
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5 years ago |
Alibek Omarov
|
0dd91ceda2
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xash3d-fwgs: append missing new line at the end of file
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5 years ago |
mittorn
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cb8e0a50bc
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lowmemory: reduce MAX_QPATH
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5 years ago |
Alibek Omarov
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1decb1c7fb
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xash3d-fwgs: append missing new line at the end of file
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5 years ago |
mittorn
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114a256675
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Implement XASH_LOW_MEMORY, memory-reduced configuration
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5 years ago |
mittorn
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23956a0b82
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platform: alsa support
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5 years ago |
mittorn
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803c396fa2
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platform: new fbdev bakend, move in_evdev to bakends
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5 years ago |
Alibek Omarov
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148846c02d
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common: explicitly cast literals to floats
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5 years ago |
Alibek Omarov
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8bb6aa2c51
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engine: don't include windows headers, as they globally included by port.h already
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5 years ago |
Alibek Omarov
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37f9c25212
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port: include winsock2 explicitly, so winsock1 would not be included with windows.h
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5 years ago |
Alibek Omarov
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4b163e6d30
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engine: hide FCVAR_RENDERINFO from renderdll, remove OpenGLConfigHack from engine functions, add GetConfigName to renderdll functions
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5 years ago |
Alibek Omarov
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147c702f2f
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defaults: specify two default renderers, one is accelerated, second is software
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5 years ago |
Alibek Omarov
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2f8fec6b70
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Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever.
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5 years ago |
Alibek Omarov
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4beba75159
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engine: fix various compiler warnings
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5 years ago |
Alibek Omarov
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4e4a9827b1
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defaults: remove dead macro
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5 years ago |
Alibek Omarov
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b8c0d7f59e
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port: clean-up old port header
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5 years ago |
Alibek Omarov
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0579ecd30f
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engine: check if client.dll linked to SDL2.dll (#37)
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5 years ago |
Alibek Omarov
|
e9f26fe29d
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port: don't define XASH_64BIT, as it defined by waf
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6 years ago |
Alibek Omarov
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b16529cc65
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Apply 4511 update
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6 years ago |
Alibek Omarov
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4000654deb
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engine: port: disable ARCH_SUFFIX set to "64" for 64-bit platforms, it would replaced with new library naming scheme in near future
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6 years ago |
Mr0maks
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1cc2ec9095
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filesystem: zip: codestyle 2
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6 years ago |
Mr0maks
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85b5b4e965
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filesystem: add support for zip files
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6 years ago |
Alibek Omarov
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c215b89923
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Apply 4483 update
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6 years ago |
Alibek Omarov
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90e4fbed31
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port.h: temporarily disable hardfp postfix
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6 years ago |
Alibek Omarov
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ab7a67464b
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engine: fix long<->int conversion UBs
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6 years ago |
Alibek Omarov
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3fef353291
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android: initial port
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6 years ago |
Alibek Omarov
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e3e2f3afe5
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platform: move Sys_ShellExecute implementation to platform backends
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6 years ago |
Alibek Omarov
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d62a12dd9a
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ref: allow to use shortened name when specifying -ref in command line
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6 years ago |
Alibek Omarov
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441795943b
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ref_gl: move gl specific defines out from defaults.h, remove VIDEO_DONTCARE hack, automatically set XASH_GLES if wrapper is set
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6 years ago |
Alibek Omarov
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6c006e087d
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common: don't use SDL headers and types in refdll, if for some reason dll wants it
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6 years ago |
Alibek Omarov
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92b89936b3
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ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
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6 years ago |
Alibek Omarov
|
4880ca3ca2
|
engine: move EXPORT definition to xash3d_types
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6 years ago |
Alibek Omarov
|
7aa7f4dbbd
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engine: fix broken win32 types after moving more definitions to xash3d_types.h
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6 years ago |
Alibek Omarov
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fb6fd61cd9
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public: initial moving some common code into static public library, that can be linked to any engine part
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6 years ago |
mittorn
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4247af8fa8
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Reduce engine dependencies. crtlib/mathlib/matrixlib now can be built standalone
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6 years ago |
Alibek Omarov
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97aba69ed0
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ref: implement API interface for ref_gl, get rid of RenderAPI, RenderInterface and vgui_support API references
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6 years ago |
Alibek Omarov
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e7234bada2
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ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals
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6 years ago |
mittorn
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437ba6d7a2
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ref:Fix some clgame, world and renderapi usages, import renderapi funcs from engine
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6 years ago |
Alibek Omarov
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574f03c139
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ref: initial engine to ref API draft, not compiling, work in progress [ci skip]
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6 years ago |
Alibek Omarov
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e193ac2c04
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ref: more @mittorn's changes on RefAPI
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6 years ago |
Alibek Omarov
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99bd7c81da
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ref: render code moved out of engine, doesn't compile, first API prototype
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6 years ago |
Alibek Omarov
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bf07a9e61e
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Apply 4344 update
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6 years ago |
Alibek Omarov
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7c772d6bfd
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engine: rework timer stuff, move to platform. Move debugger present checks to platform
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6 years ago |
Alibek Omarov
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aae3510763
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Apply 4281 update
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6 years ago |
Alibek Omarov
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48d1aa5115
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engine: fix warnings
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6 years ago |