153 Commits (aeece352911160b611fd4572b82170c4a902832f)

Author SHA1 Message Date
Alibek Omarov c215b89923 Apply 4483 update 6 years ago
Alibek Omarov 90e4fbed31 port.h: temporarily disable hardfp postfix 6 years ago
Alibek Omarov ab7a67464b engine: fix long<->int conversion UBs 6 years ago
Alibek Omarov 3fef353291 android: initial port 6 years ago
Alibek Omarov e3e2f3afe5 platform: move Sys_ShellExecute implementation to platform backends 6 years ago
Alibek Omarov d62a12dd9a ref: allow to use shortened name when specifying -ref in command line 6 years ago
Alibek Omarov 441795943b ref_gl: move gl specific defines out from defaults.h, remove VIDEO_DONTCARE hack, automatically set XASH_GLES if wrapper is set 6 years ago
Alibek Omarov 6c006e087d common: don't use SDL headers and types in refdll, if for some reason dll wants it 6 years ago
Alibek Omarov 92b89936b3 ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 6 years ago
Alibek Omarov 4880ca3ca2 engine: move EXPORT definition to xash3d_types 6 years ago
Alibek Omarov 7aa7f4dbbd engine: fix broken win32 types after moving more definitions to xash3d_types.h 6 years ago
Alibek Omarov fb6fd61cd9 public: initial moving some common code into static public library, that can be linked to any engine part 6 years ago
mittorn 4247af8fa8 Reduce engine dependencies. crtlib/mathlib/matrixlib now can be built standalone 6 years ago
Alibek Omarov 97aba69ed0 ref: implement API interface for ref_gl, get rid of RenderAPI, RenderInterface and vgui_support API references 6 years ago
Alibek Omarov e7234bada2 ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals 6 years ago
mittorn 437ba6d7a2 ref:Fix some clgame, world and renderapi usages, import renderapi funcs from engine 6 years ago
Alibek Omarov 574f03c139 ref: initial engine to ref API draft, not compiling, work in progress [ci skip] 6 years ago
Alibek Omarov e193ac2c04 ref: more @mittorn's changes on RefAPI 6 years ago
Alibek Omarov 99bd7c81da ref: render code moved out of engine, doesn't compile, first API prototype 6 years ago
Alibek Omarov bf07a9e61e Apply 4344 update 6 years ago
Alibek Omarov 7c772d6bfd engine: rework timer stuff, move to platform. Move debugger present checks to platform 6 years ago
Alibek Omarov aae3510763 Apply 4281 update 6 years ago
Alibek Omarov 48d1aa5115 engine: fix warnings 6 years ago
mittorn 5c738b3402 Apply 4253 update 6 years ago
Alibek Omarov 7601a4cd29 Revert 64257ef to not break C++ header compability 7 years ago
Alibek Omarov 1e7f9d00c3 Apply 4150 update 7 years ago
Alibek Omarov 473810fc0c MSVC & Win32 related fixes 7 years ago
Alibek Omarov 814b7eda07 Apply 4140 update 7 years ago
Alibek Omarov aa5d52cebc Change libxashmenu to libmenu to keep same names between different OSes 7 years ago
Alibek Omarov 3f2a8f7704 Remove vid_mode. VID_GetModeString now returns only supported modes from SDL2 7 years ago
Alibek Omarov e1f80fba3d Add forgotten const-qualifiers in interface headers. Remove unneeded PM headers 7 years ago
mittorn 7d1df4c097 Add string.h, fix decals with unsigned char 7 years ago
mittorn ab0bcc55f8 Apply Apr20 update 7 years ago
mittorn db92c918b2 Apply Apr19 update 7 years ago
Alibek Omarov be4b885254 Merge common SDL port changes 7 years ago
Alibek Omarov 2de6d00a82 Update filesystem. Use fork's gameinfo/liblistgam parser, use PATH_SPLITTER to avoid errors 7 years ago
Alibek Omarov 64257ef428 Avoid some struct declaration in parameter list 7 years ago
Alibek Omarov 32b07cda86 Add kbutton.h, fix includes 7 years ago
Alibek Omarov 25325e6150 Port common.h and system.h. Add backends.h, defaults.h, port.h, xash3d_types.h from fork 7 years ago
Alibek Omarov 08984bd549 Rename features.h to enginefeatures.h because this name used internally by glibc 7 years ago
Alibek Omarov 8d6e3b7f79 Pure engine source code(LF line endings, UTF8 encoded) 7 years ago