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Rename features.h to enginefeatures.h because this name used internally by glibc

pull/2/head
Alibek Omarov 6 years ago
parent
commit
08984bd549
  1. 0
      common/enginefeatures.h
  2. 2
      engine/common/host.c
  3. 2
      engine/common/mod_bmodel.c
  4. 2
      engine/common/model.c
  5. 2
      engine/common/net_buffer.h
  6. 2
      engine/common/pm_trace.c

0
common/features.h → common/enginefeatures.h

2
engine/common/host.c

@ -19,7 +19,7 @@ GNU General Public License for more details. @@ -19,7 +19,7 @@ GNU General Public License for more details.
#include "mod_local.h"
#include "mathlib.h"
#include "input.h"
#include "features.h"
#include "enginefeatures.h"
#include "render_api.h" // decallist_t
typedef void (*pfnChangeGame)( const char *progname );

2
engine/common/mod_bmodel.c

@ -21,7 +21,7 @@ GNU General Public License for more details. @@ -21,7 +21,7 @@ GNU General Public License for more details.
#include "wadfile.h"
#include "world.h"
#include "gl_local.h"
#include "features.h"
#include "enginefeatures.h"
#include "client.h"
#include "server.h" // LUMP_ error codes

2
engine/common/model.c

@ -21,7 +21,7 @@ GNU General Public License for more details. @@ -21,7 +21,7 @@ GNU General Public License for more details.
#include "wadfile.h"
#include "world.h"
#include "gl_local.h"
#include "features.h"
#include "enginefeatures.h"
#include "client.h"
#include "server.h" // LUMP_ error codes

2
engine/common/net_buffer.h

@ -16,7 +16,7 @@ GNU General Public License for more details. @@ -16,7 +16,7 @@ GNU General Public License for more details.
#ifndef NET_BUFFER_H
#define NET_BUFFER_H
#include "features.h"
#include "enginefeatures.h"
/*
==============================================================================

2
engine/common/pm_trace.c

@ -18,7 +18,7 @@ GNU General Public License for more details. @@ -18,7 +18,7 @@ GNU General Public License for more details.
#include "mod_local.h"
#include "pm_local.h"
#include "pm_movevars.h"
#include "features.h"
#include "enginefeatures.h"
#include "studio.h"
#include "world.h"

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