Alibek Omarov
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1fdf6180e6
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engine: platform: sdl: merge required SDL2 platform changes for new Android port from @Velaron's tree
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1 year ago |
Alibek Omarov
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d2237fa144
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engine: platform: android: merge new SDL2 based Android port from @Velaron's tree
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1 year ago |
Alibek Omarov
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ef663a8790
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engine: partially remove legacy Android port, in preparation of new port merge
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1 year ago |
Alibek Omarov
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ba039b8e71
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engine: drop XASH_DYNAMIC_DLADDR
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1 year ago |
Alibek Omarov
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a23e17c6d7
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engine: platform: sdl: set QtWayland hints
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1 year ago |
Alibek Omarov
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bd52a9ec2d
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engine: platform: linux: move evdev_keydebug cvar to static allocation
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1 year ago |
Alibek Omarov
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f19ed1c1c2
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engine: client: move joystick cvars to static allocation
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1 year ago |
Alibek Omarov
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b1d60c248d
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engine: client: move main client cvars to static allocation
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1 year ago |
Alibek Omarov
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d9cbf1fa89
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engine: client: move input cvars to static allocation
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1 year ago |
Alibek Omarov
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5d7d5319fd
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engine: move ref cvars to static allocation
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1 year ago |
Alibek Omarov
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d4470402ee
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engine: move vid cvars to static allocation
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1 year ago |
Alibek Omarov
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05560c7607
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engine: always read and set vid_fullscreen value directly with it's object
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1 year ago |
Alibek Omarov
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356f78ee81
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engine: platform: sdl: fix possible buffer overrun in SDL port audio code
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2 years ago |
Velaron
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e27ac6b092
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platform: win32: properly change icon
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2 years ago |
Alibek Omarov
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b0f52236bc
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engine: platform: psvita: use _impure_ptr declaration from sys/reent.h
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2 years ago |
Alibek Omarov
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7dcddc559c
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engine: platform: sdl: set PulseAudio role only on POSIX systems
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2 years ago |
Alibek Omarov
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d8093ec587
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engine: platform: psvita: attempt to fix PSVita builds by exporting _impure_ptr
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2 years ago |
Alibek Omarov
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323626c308
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engine: platform: sdl: try to avoid random crash in SDL pulse audio driver
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2 years ago |
Alibek Omarov
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19582cdf11
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engine: simplify force version drawing logic
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2 years ago |
Alibek Omarov
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a292d2fd53
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platform: win32: replace Q_sprintf calls by Q_snprintf
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2 years ago |
Alibek Omarov
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ec2951cf45
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engine: add size argument to COM_Default/ReplaceExtension calls
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2 years ago |
Alibek Omarov
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b16fa8eddc
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public: remove Q_strcat and Q_strcpy, and patch the code that uses it
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2 years ago |
Alibek Omarov
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a8de11643c
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engine: platform: sdl: make GL_CreateContext and GL_DeleteContext functions static
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2 years ago |
SNMetamorph
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b2ea8c9d18
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engine: platform: win32: enabled attaching to existing console instead of creating new
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2 years ago |
Alibek Omarov
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6e27926a10
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engine: simplify XASH_USE_EVDEV macro usage by giving it's defined positive value
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2 years ago |
SNMetamorph
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e024a67436
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engine: platform: psvita: fixed vrtld error reporting
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2 years ago |
SNMetamorph
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e3103249f4
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engine: platform: psvita: added developer mode button to launcher
|
2 years ago |
SNMetamorph
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0746cb5365
|
engine: platform: psvita: disabled back touch sensor
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2 years ago |
Alibek Omarov
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098c4c009b
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engine: platform: sdl: fix incorrect HICON cast in SetClassLongPtr call
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2 years ago |
SNMetamorph
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f9205825b6
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engine: platform: sdl: fixed psvita & nswitch platform initializing
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2 years ago |
Andrey Akhmichin
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6486533355
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engine: platform: android: replace va function calls.
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2 years ago |
Andrey Akhmichin
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daaaa324bd
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engine: platform: emscripten: replace va function calls.
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2 years ago |
Andrey Akhmichin
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249ce6bca1
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engine: platform: win32: replace va function calls.
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2 years ago |
Andrey Akhmichin
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b648c74815
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engine: platform: posix: replace va function calls.
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2 years ago |
Andrey Akhmichin
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573781b45d
|
engine: platform: sdl: replace va function calls.
|
2 years ago |
fgsfds
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fe3f15ad33
|
engine: input: psvita: reimplement OSK manually
|
2 years ago |
fgsfds
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66f625f840
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engine: psvita: use a macro for ioctlsocket like on all other platforms
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2 years ago |
fgsfds
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3e1833722f
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engine: psvita: check req in ioctlsocket()
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2 years ago |
fgsfds
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4b8e11f561
|
engine: remove stray #if XASH_PSVITA
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2 years ago |
fgsfds
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47a6be86b1
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engine: psvita: export stpcpy
|
2 years ago |
fgsfds
|
5a3e3b3977
|
ref: gl: add immediate mode shim for psvita
|
2 years ago |
fgsfds
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5beed5ab29
|
engine: psvita: rebalance memory pools a bit
|
2 years ago |
fgsfds
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6304b51f32
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psvita: fno-short-enums, make ref_gl function somewhat
|
2 years ago |
fgsfds
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7424b29e56
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engine: initial psvita build support
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2 years ago |
Alibek Omarov
|
21b9f07323
|
engine: platform: sdl: remove legacy XASH_NANOGL macro from vid code, it's only relevant for ref_gl
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2 years ago |
Alibek Omarov
|
33c9f7118b
|
engine: platform: sdl: sanitize buttons/axes from SDL, add ABXY->BAYX swap for NSwitch
|
2 years ago |
Alibek Omarov
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d6d98bd297
|
engine: platform: sdl: minor style changes
|
2 years ago |
fgsfds
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69607d7890
|
nswitch: do not link libstdc++ into dynamic libraries
instead only link it to the main executable with --whole-archive, letting the dynamic libs import anything they want from it
|
2 years ago |
Alibek Omarov
|
634574f249
|
engine: platform: sdl: don't enable text mode with cursor???
|
2 years ago |
fgsfds
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f782d444a8
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engine: platform: posix: don't redefine _GNU_SOURCE
|
2 years ago |