26 Commits (a6f12d30093d32a8c908a1b3fa05ab8750ff4b25)

Author SHA1 Message Date
SNMetamorph 74086cc4c1 ref_gl: fixed R_WorldToScreen behavior to match GoldSrc 3 years ago
Alibek Omarov 4f89288ccf common: cleanup port.h 3 years ago
Gleb Mazovetskiy 5e0a0765ce Trim all trailing whitespace 4 years ago
Alibek Omarov 4c6fd79f07 tgmath: remove including tgmath.h in everything that uses xash3d_mathlib, as it's included already 5 years ago
Andrey Akhmichin e3b547c8a9 public: rename mathlib to xash3d_mathlib. 5 years ago
Alibek Omarov 15924aebaa xash3d-fwgs: check if HAVE_TGMATH_H is set to positive value rather it's just defined 5 years ago
Alibek Omarov 1218f4aeb6 ref_gl: explicitly cast literals to floats 5 years ago
Alibek Omarov 3ae7ecaeb3 engine: patched to compile, moved gl_clear to engine 6 years ago
Alibek Omarov 2e953bd1a9 ref_api: remove GL_OnContextCreated, remove return value of GL_RenderFrame 6 years ago
Alibek Omarov fe14a360b4 engine: fix fs_offset_t/size_t conversion, const qualifiers 6 years ago
Alibek Omarov 7d8b63fd88 ref: get rid of R_IncrementSpeedsCounter 6 years ago
Alibek Omarov 4d9563ea03 ref: make api thinner by removing IsNormalPass and moving CL_FxBlend to refdll 6 years ago
Alibek Omarov 92b89936b3 ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 6 years ago
mittorn 297ca08e81 ref: replace model (un)loading by Mod_ProcessRenderData 6 years ago
mittorn 57320c0c25 ref: get rid of vidState, add GL_SwapBuffers to engine exports 6 years ago
Alibek Omarov 971f9b6de5 ref: fix compiling errors 6 years ago
Alibek Omarov 97aba69ed0 ref: implement API interface for ref_gl, get rid of RenderAPI, RenderInterface and vgui_support API references 6 years ago
Alibek Omarov 234507b7f1 ref: fix all undefined references 6 years ago
Alibek Omarov d0d5fd1a3f ref: fix some undefined references, compile-in mathlib and crtlib to refdll 6 years ago
Alibek Omarov e7234bada2 ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals 6 years ago
mittorn 437ba6d7a2 ref:Fix some clgame, world and renderapi usages, import renderapi funcs from engine 6 years ago
Alibek Omarov 574f03c139 ref: initial engine to ref API draft, not compiling, work in progress [ci skip] 6 years ago
Alibek Omarov e193ac2c04 ref: more @mittorn's changes on RefAPI 6 years ago
Alibek Omarov 99bd7c81da ref: render code moved out of engine, doesn't compile, first API prototype 6 years ago
Alibek Omarov dcf64c6b33 Fix build, update menu 6 years ago
Alibek Omarov 622de7a7f1 Apply 4312 update 6 years ago
Alibek Omarov aae3510763 Apply 4281 update 6 years ago
Alibek Omarov 960e46c564 engine: adapt engine code to new platform backends system 6 years ago
mittorn 5c738b3402 Apply 4253 update 6 years ago
Alibek Omarov 1e7f9d00c3 Apply 4150 update 7 years ago
Alibek Omarov 814b7eda07 Apply 4140 update 7 years ago
Alibek Omarov 0c058f2eca Add waf buildscripts, add updated game_launch 7 years ago
Alibek Omarov d9320f964e Crashhandler refactoring for POSIX systems. Shows engine version now. 7 years ago
Alibek Omarov 9bab7d222a Apply 4097 update 7 years ago
Alibek Omarov efe8ddf151 Fix missing const-qualifiers in engine code. Fix qboolean/int mixing in interface implementations(int is preferred). Replace long by int in COM_RandomLong. 7 years ago
mittorn db92c918b2 Apply Apr19 update 7 years ago
Alibek Omarov be4b885254 Merge common SDL port changes 7 years ago
Alibek Omarov 8d6e3b7f79 Pure engine source code(LF line endings, UTF8 encoded) 7 years ago