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ref_gl: fixed R_WorldToScreen behavior to match GoldSrc
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@ -145,8 +145,6 @@ int R_WorldToScreen( const vec3_t point, vec3_t screen )
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if( w < 0.001f )
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{
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screen[0] *= 100000;
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screen[1] *= 100000;
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behind = true;
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}
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else
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