Jonathan Poncelet
372514151d
engine: common: mod_bmodel: Fixed default texture name check
...
REF_DEFAULT_TEXTURE defines the canonical name, so is used
instead of a string literal.
2 years ago
Jonathan Poncelet
6c9ce478a9
engine: common: mod_bmodel: Fixed Con_Printf warnings
...
Some formatting characters did not match up with their
values.
2 years ago
Jonathan Poncelet
78555ab125
engine: common: mod_bmodel: Tidied texture loading procedure
2 years ago
Alibek Omarov
129de871e3
engine: common: hpak: use statically allocated hpk_maxsize cvar because gamedll can re-register it for some reason
2 years ago
Alibek Omarov
c24a1fafc5
engine: add missing HPAK_CheckSize/Integrity calls
2 years ago
Alibek Omarov
cee3757e6f
engine: common: hpak: add hpak deletion in validate function
2 years ago
Alibek Omarov
12ed092446
engine: client: register VGui surface cvars
2 years ago
Alibek Omarov
dc0982932b
engine: common: sequence: static-ize private functions
2 years ago
Alibek Omarov
5d387101b9
engine: client: remove unused Key_IsBind
2 years ago
Alibek Omarov
eef1e1868a
engine: common: remove unused BaseCmd_Replace
2 years ago
Alibek Omarov
4005ef831a
engine: common: remove unused IsBackgroundMap/Demo calls, remove unused gamma function
2 years ago
Alibek Omarov
b0c71c598f
engine: common: remove unused Mod_AmbientLevels
2 years ago
Alibek Omarov
d7848b7b8d
engine: client: efx: remove unused CL_FreeParticle
2 years ago
Alibek Omarov
9cdce1ce69
engine: network: remove unused MSG_Read/WriteBitFloat
2 years ago
Alibek Omarov
84edd9d0c4
engine: client: use ReadVec3Angles in svc_setangle, as server uses WriteVec3Angles
2 years ago
Alibek Omarov
d8355a651f
engine: add missing Sequence_Init and Sequence_OnLevelLoad calls
2 years ago
Alibek Omarov
004ac8105e
engine: common: identification: static-ize all functions
2 years ago
Alibek Omarov
2e8ab13242
engine: client: fix parsing svc_spawnentity on old protocol
2 years ago
Alibek Omarov
27d9fc0afe
engine: client: sound: remove unused functions
2 years ago
Alibek Omarov
192d510924
engine: client: remove unused function CL_FreeEntity and everything that used it
2 years ago
Alibek Omarov
3614cfa878
engine: client: avi: remove unused function
2 years ago
Alibek Omarov
12efcf1c44
engine: network: remove some totally ununsed functions
2 years ago
Alibek Omarov
a8de11643c
engine: platform: sdl: make GL_CreateContext and GL_DeleteContext functions static
2 years ago
Alibek Omarov
597027277c
engine: server: remove some totally unused functions
2 years ago
Alibek Omarov
48988e66bd
engine: client: fix missing HTTP_ResetProcessState call
2 years ago
Alibek Omarov
01e0542223
engine: server: move master announce logic to masterlist, keep unique heartbeat challenge and heartbeat timer for each master
2 years ago
Alibek Omarov
93a7ccd14f
engine: network: add net_gai_state_t enum for NET_StringToAdrNB result value
2 years ago
Alibek Omarov
892e5c59eb
engine: server: convert public_server cvar to static allocation
2 years ago
Alibek Omarov
c2992afb4a
engine: network: make all HTTP commands and cvars restricted, except http_addcustomserver. Also zero http_useragent by default (it's autogenerated now)
2 years ago
Alibek Omarov
b99e7a6304
engine: network: include build info to default HTTP useragent
2 years ago
Alibek Omarov
8888b456df
engine: client: cl_tent: rewrite R_Sprite_Explode to be closer to original function but support Xash extensions
2 years ago
Alibek Omarov
53987f47e2
engine: client: use alternative ease-in ease-out function in sound fade
2 years ago
Alibek Omarov
6c62136f11
engine: client: avi: convert filename to wide characters before passing it into VFW API
2 years ago
Alibek Omarov
f34b35be5a
engine: client: avi: re-attribute AVI support code by restoring original author copyright
2 years ago
Alibek Omarov
4b5ee87de1
engine: client: adapt to RefAPI 4 changes. Fix interpolation issue after reloading a save
2 years ago
Alibek Omarov
f1487cf576
engine: ref_api: bump RefAPI version to 4, R_StudioEstimateFrame now has time argument
2 years ago
SNMetamorph
b2ea8c9d18
engine: platform: win32: enabled attaching to existing console instead of creating new
2 years ago
Alibek Omarov
6e27926a10
engine: simplify XASH_USE_EVDEV macro usage by giving it's defined positive value
2 years ago
Alibek Omarov
96c30371b7
engine: client: better specify rawinput enabling condition on Win32
2 years ago
Alibek Omarov
9a42f4149f
engine: client: disable enabling mouse cursor in key_message (typing in chat)
2 years ago
SNMetamorph
3361e74f54
engine: client: console: fixed console scrolling on psvita platform
2 years ago
SNMetamorph
48e199bfa1
engine: common: enabled printing logs to stderr for psvita platform only in developer mode
2 years ago
SNMetamorph
575179dbf5
engine: client: added default dead zone values for psvita platform
2 years ago
SNMetamorph
e024a67436
engine: platform: psvita: fixed vrtld error reporting
2 years ago
SNMetamorph
e3103249f4
engine: platform: psvita: added developer mode button to launcher
2 years ago
SNMetamorph
0746cb5365
engine: platform: psvita: disabled back touch sensor
2 years ago
Alibek Omarov
fcda7517fe
engine: common: soundlib: add support for MP3 looping through custom ID3v2.4.0 tagging
2 years ago
Alibek Omarov
2c77f4c566
engine: client: notify client.dll about local player in firstplayer mode for use in custom renderers
2 years ago
Alibek Omarov
1caa276531
engine: common: imagelib: fix loading cubemaps
...
Loop break was a bug that was added after refactoring imagelib loader.
In fact, it was mindlessly copypasted from old code, where same break was
used to quickly exit from inner format bruteforcing loop, than outer cubemap
loading loop.
2 years ago
Alibek Omarov
3ccbc7a28c
engine: client: ref_common: r_refdll is not a VIDRESTART cvar
2 years ago