|
|
|
@ -1245,37 +1245,28 @@ apply params for exploding sprite
@@ -1245,37 +1245,28 @@ apply params for exploding sprite
|
|
|
|
|
*/ |
|
|
|
|
void GAME_EXPORT R_Sprite_Explode( TEMPENTITY *pTemp, float scale, int flags ) |
|
|
|
|
{ |
|
|
|
|
if( !pTemp ) return; |
|
|
|
|
qboolean noadditive, drawalpha, rotate; |
|
|
|
|
|
|
|
|
|
if( FBitSet( flags, TE_EXPLFLAG_NOADDITIVE )) |
|
|
|
|
{ |
|
|
|
|
// solid sprite
|
|
|
|
|
pTemp->entity.curstate.rendermode = kRenderNormal; |
|
|
|
|
pTemp->entity.curstate.renderamt = 255; |
|
|
|
|
} |
|
|
|
|
else if( FBitSet( flags, TE_EXPLFLAG_DRAWALPHA )) |
|
|
|
|
{ |
|
|
|
|
// alpha sprite (came from hl2)
|
|
|
|
|
pTemp->entity.curstate.rendermode = kRenderTransAlpha; |
|
|
|
|
pTemp->entity.curstate.renderamt = 180; |
|
|
|
|
} |
|
|
|
|
else |
|
|
|
|
{ |
|
|
|
|
// additive sprite
|
|
|
|
|
pTemp->entity.curstate.rendermode = kRenderTransAdd; |
|
|
|
|
pTemp->entity.curstate.renderamt = 180; |
|
|
|
|
} |
|
|
|
|
if( !pTemp ) |
|
|
|
|
return; |
|
|
|
|
|
|
|
|
|
if( FBitSet( flags, TE_EXPLFLAG_ROTATE )) |
|
|
|
|
{ |
|
|
|
|
// came from hl2
|
|
|
|
|
pTemp->entity.angles[2] = COM_RandomLong( 0, 360 ); |
|
|
|
|
} |
|
|
|
|
noadditive = FBitSet( flags, TE_EXPLFLAG_NOADDITIVE ); |
|
|
|
|
drawalpha = FBitSet( flags, TE_EXPLFLAG_DRAWALPHA ); |
|
|
|
|
rotate = FBitSet( flags, TE_EXPLFLAG_ROTATE ); |
|
|
|
|
|
|
|
|
|
pTemp->entity.curstate.renderfx = kRenderFxNone; |
|
|
|
|
pTemp->entity.baseline.origin[2] = 8; |
|
|
|
|
pTemp->entity.origin[2] += 10; |
|
|
|
|
pTemp->entity.curstate.scale = scale; |
|
|
|
|
pTemp->entity.baseline.origin[2] = 8.0f; |
|
|
|
|
pTemp->entity.origin[2] = pTemp->entity.origin[2] + 10.0f; |
|
|
|
|
if( rotate ) |
|
|
|
|
pTemp->entity.angles[2] = COM_RandomFloat( 0.0, 360.0f ); |
|
|
|
|
|
|
|
|
|
pTemp->entity.curstate.rendermode = noadditive ? kRenderNormal : |
|
|
|
|
drawalpha ? kRenderTransAlpha : kRenderTransAdd; |
|
|
|
|
pTemp->entity.curstate.renderamt = noadditive ? 0xff : 0xb4; |
|
|
|
|
pTemp->entity.curstate.renderfx = 0; |
|
|
|
|
pTemp->entity.curstate.rendercolor.r = 0; |
|
|
|
|
pTemp->entity.curstate.rendercolor.g = 0; |
|
|
|
|
pTemp->entity.curstate.rendercolor.b = 0; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|