3285 Commits (95a5c670a2bf54735fc9683dce27f40d10004dd7)
 

Author SHA1 Message Date
mittorn 3691eb6e48 ref_gl: vbo: fix incorrect lightmap index, optimize loading maps with very big lightmap count, fix clouds drawing after VBO 1 year ago
mittorn 3bb7471fd3 ref_gl: vbo: fix lightmap0 processing, remove ilightmap 1 year ago
mittorn 74e09ddb12 ref_gl: change state management in vbo renderer 1 year ago
mittorn 6b73d056b2 ref_gl: vbo dlights refactiring 1 year ago
mittorn 3e7847551a ref_gl: add ability to skip uploading unused data (disabled) 1 year ago
mittorn 91d92935fa ref_gl: try avoid gpu locking on dlights in vbo renderer 1 year ago
mittorn eff033298a ref_gl: disable singlepass detail renderer, use correct fog color multipliers in VBO 1 year ago
mittorn 3a8f4961bc ref_gl: fix rarely broken texturechain on some big maps 1 year ago
mittorn b81f94518a ref_gl: fix out-by-one when all lightstyles are used. Also fix broken in this case in vbo after previous fix 1 year ago
Alibek Omarov 96f7f5457d engine: print all supported and enabled features 1 year ago
Alibek Omarov 498ec6b4f1 engine: client: print enabled features after server connect if it's not a local game 1 year ago
Alibek Omarov 607e62a1ae engine: client: sanitize legacy protocol supported engine features flags 1 year ago
Alibek Omarov d41a80bc2c engine: add mask to sanitize possible engine features bits 1 year ago
Alibek Omarov 643bec4071 engine: client: set max FPS when recording with fps_max 0 1 year ago
Alibek Omarov a7e84230c3 ref: gl: use world version to enable large lightmaps for BSP2 automatically 1 year ago
Alibek Omarov c96cf7e22d engine: expose world version through RefAPI 1 year ago
Alibek Omarov 46c61660cf engine: expose world BSP version through world global structure 1 year ago
Alibek Omarov f6fecce52b wscript: do not recurse into ref_soft when BSP2 is enabled 1 year ago
Alibek Omarov 54a5947a3c engine: remove MSGBOX macro 1 year ago
Andrey Akhmichin 521bc675a2 utils: mdldec: smd.c: simplify proper bone rotation code. 1 year ago
Andrey Akhmichin 845cee2578 utils: mdldec: smd.c: prevent division by zero. 1 year ago
Alibek Omarov 93ceb0e4ed engine: client: split the sprites indices only when loading new sprite. Scan the whole array when searching. 1 year ago
Alibek Omarov 13aab4e59c engine: server: fix off-by-one error in Voice_Set/GetClientListening 1 year ago
Alibek Omarov 36c2f9e9f2 engine: refactor rcon redirect, don't make it depend on global object 1 year ago
Alibek Omarov 514da0ffa9 engine: host: do not depend on Sys_Sleep accuracy, instead allocate a timewindow that decrases with each skipped frame 1 year ago
Alibek Omarov 37b8d5da79 mainui: update 1 year ago
Alibek Omarov b5d602d953 wscript: enable -Werror=alloc-size and -Walloc-zero 1 year ago
Alibek Omarov c926fee13c filesystem: report an error when opening file was unsuccessful, with the exception for non-existent files 1 year ago
Alibek Omarov a675806c91 engine: imagelib: img_ktx2: don't allow to load images with no mip levels 1 year ago
Alibek Omarov 683c4874f8 common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes 1 year ago
Alibek Omarov 20ced857b4 engine: client: use physents array when tracing physents =/ 1 year ago
Alibek Omarov c6c86f9665 public: make hash case-insensitive again 1 year ago
Alibek Omarov 1e0107944f engine: make sys_timescale non-cheat, like host_framerate 1 year ago
Alibek Omarov 21797f9ac8 ref: gl: fix solor to color 1 year ago
mittorn c800b34cd4 ref_api: add R_Flush method 1 year ago
Alibek Omarov 1612e2d669 engine: client: GetRefAPI now must return REF_API_VERSION to prevent possible issue when ref library wasn't recompiled on version bump 1 year ago
Alibek Omarov 26d229c8ca engine, ref: RefAPI 5. Simplify remap calls 1 year ago
Alibek Omarov 9c66e86be1 engine, ref: RefAPI 5. Remove unused calls 1 year ago
Alibek Omarov 7e9f87de2d engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 1 year ago
Alibek Omarov 67737446ac mainui: update 1 year ago
Andrey Akhmichin dabed4f9eb utils: mdldec: add separate directories creation for sequences and textures. 1 year ago
Andrey Akhmichin f9b6389248 utils: mdldec: create full destination path into "Kratisto's mdldec" maner. 1 year ago
Alibek Omarov 9ec1e259b4 engine: platform: sdl: unused variable cleanup 1 year ago
Alibek Omarov 0c2d480d89 engine: client: unused variables cleanup 1 year ago
Alibek Omarov 350d8ccb7b engine: common: cvar: unused variables cleanup 1 year ago
Alibek Omarov 0c512d0431 engine: server: unused variables cleanup 1 year ago
Alibek Omarov 3bf55c9ea4 filesystem: zip: hide CRC checks under common macro 1 year ago
Alibek Omarov 9994c57796 filesystem: fix updating gameinfo.txt from rodir 1 year ago
Alibek Omarov 3f724b6b17 filesystem: remove some really unused variables 1 year ago
Alibek Omarov 255773b4de ref: gl: remove useless calls to glGetString if we're running under GL4ES 1 year ago