34 Commits (75d9ed341a93eb96875fcad47c3947693b2e6368)

Author SHA1 Message Date
Alibek Omarov e11f9e05d4 engine: server: add GetNativeObject to server's PhysicsAPI 9 months ago
Alibek Omarov 7daa6c3451 engine: server: use soundlist to acquire random sounds for physics 10 months ago
Alibek Omarov 75d476f9df engine: fix -Wmissing-prototypes 10 months ago
Alibek Omarov 862b9e68be engine: server: fix possible null pointer dereference 10 months ago
Alibek Omarov caefa0b7b9 engine: remove cvar r_lighting_modulate, it's some unindentifiable legacy 11 months ago
Alibek Omarov ce73838f1b engine: add a function that validates requested features bits 11 months ago
Alibek Omarov 96f7f5457d engine: print all supported and enabled features 11 months ago
Alibek Omarov d41a80bc2c engine: add mask to sanitize possible engine features bits 11 months ago
Alibek Omarov 4bbd1e59a4 engine: server: static-ize world functions 1 year ago
Alibek Omarov 57499dea33 engine: server: static-ize sv_phys functions, set GAME_EXPORT attribute for PhysicAPI functions 1 year ago
Alibek Omarov 6b223f1325 engine: server: static-ize functions in sv_game. Set GAME_EXPORT attribute to server GameAPI functions 1 year ago
Alibek Omarov 9e0d389d9e engine: server: moved server cvars to static allocation 2 years ago
Alibek Omarov 597027277c engine: server: remove some totally unused functions 2 years ago
Gleb Mazovetskiy 5e0a0765ce Trim all trailing whitespace 4 years ago
mittorn 3a416636f1 engine: mark GAME_EXPORT's 5 years ago
Alibek Omarov e11a08064d engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics 5 years ago
Alibek Omarov 9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
Alibek Omarov 531c6cc375 engine: server: explicitly cast literals to floats 5 years ago
Alibek Omarov 2f8fec6b70 Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever. 5 years ago
Alibek Omarov 62f04137a5 engine: hide ref calls under Host_IsDedicated checks, replace ref function ptr checks by \!Host_IsDedicated 6 years ago
Alibek Omarov 743c5ca8d5 engine: make dedicated work again 6 years ago
Alibek Omarov 97aba69ed0 ref: implement API interface for ref_gl, get rid of RenderAPI, RenderInterface and vgui_support API references 6 years ago
Alibek Omarov 574f03c139 ref: initial engine to ref API draft, not compiling, work in progress [ci skip] 6 years ago
Alibek Omarov 99bd7c81da ref: render code moved out of engine, doesn't compile, first API prototype 6 years ago
Alibek Omarov f0d0861160 PhysicAPI: fix callback list initialization 6 years ago
Alibek Omarov aae3510763 Apply 4281 update 6 years ago
mittorn 5c738b3402 Apply 4253 update 6 years ago
Alibek Omarov 814b7eda07 Apply 4140 update 7 years ago
Alibek Omarov efe8ddf151 Fix missing const-qualifiers in engine code. Fix qboolean/int mixing in interface implementations(int is preferred). Replace long by int in COM_RandomLong. 7 years ago
Alibek Omarov 5d13112e25 Dedicated build 7 years ago
Alibek Omarov 8d6e3b7f79 Pure engine source code(LF line endings, UTF8 encoded) 7 years ago