SNMetamorph
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9fffd7a270
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Documentation: added page about debugging mods using minidump files
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2 years ago |
SNMetamorph
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e37c07f44f
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engine: crashhandler: added support for minidumps generation
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2 years ago |
SNMetamorph
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214a3cce73
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engine: host: added -minidumps startup parameter for win32 platform
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2 years ago |
Andrey Akhmichin
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d738b07660
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Documentation: mod-porting-guide.md: Update.
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2 years ago |
Alibek Omarov
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48ca8f9a70
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engine: server: fix call to non existent function, in this tree it's called IsMasterAdr
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2 years ago |
Alibek Omarov
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c565b0a505
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mainui: update
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2 years ago |
Alibek Omarov
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474833a3bf
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engine: server: send heartbeats to master server if sv_nat is active, despite public cvar value
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2 years ago |
Alibek Omarov
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602f23fbdf
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engine: server: check if we got info request from master server, that acts as a bridge for NAT servers
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2 years ago |
Alibek Omarov
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7e9d46689c
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engine: client: fix multiline CenterPrint
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2 years ago |
Alibek Omarov
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b6347d17c9
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engine: client: sound: don't print sound/ twice in soundlist command
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2 years ago |
Alibek Omarov
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8293bc91d4
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engine: client: sound: fix PickDynamicChannel to correctly find channel with minimum time left
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2 years ago |
Alibek Omarov
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fb0f184d6b
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engine: common: lib_common: fix offset by one UB
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2 years ago |
Alibek Omarov
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58e95c7d6f
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engine: client: console: elinimate unneeded Sys_DoubleTime call in Con_DrawDebug
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2 years ago |
Alibek Omarov
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7a5381e658
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engine: common: mod_studio: fix uninitialized adj array
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2 years ago |
Alibek Omarov
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375c06400c
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engine: server: avoid unaligned access in pfnMessageEnd
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2 years ago |
Alibek Omarov
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e481c86ba2
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engine: client: console: fix NXPrintf newlines, small refactoring
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2 years ago |
Alibek Omarov
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21b9f07323
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engine: platform: sdl: remove legacy XASH_NANOGL macro from vid code, it's only relevant for ref_gl
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2 years ago |
Alibek Omarov
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0bff62e696
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engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks
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2 years ago |
Alibek Omarov
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858597832d
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engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks
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2 years ago |
Alibek Omarov
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9b0ac7cb32
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common: add shared synctype_t definition header, borrowed from Quake's modelgen.h
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2 years ago |
Alibek Omarov
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3c27384b6b
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filesystem: speedup fs_ext_path case in FS_FindFile
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2 years ago |
Alibek Omarov
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1e8c26a527
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filesystem: wad: fix loading WADs by absolute paths
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2 years ago |
Alibek Omarov
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f4069de7f2
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engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic
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2 years ago |
Alibek Omarov
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e95161aa14
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filesystem: fix ClearSearchPath
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2 years ago |
Alibek Omarov
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0984368a31
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engine: server: GoldSrc compliant pfnServerExecute(), don't execute config.cfg for server!
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2 years ago |
Alibek Omarov
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f4961d9da7
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engine: client: return empty string in pfnGetLevelName if no map is loaded yet
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2 years ago |
Alibek Omarov
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f42a174482
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engine: client: empty current map name in CL_ClearState
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2 years ago |
Alibek Omarov
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13bf607031
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engine: client: call VidInit early in svc_serverdata parsing, GoldSrc compatibility
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2 years ago |
Alibek Omarov
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3cfdb1213b
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engine: client: consolidate modern and legacy protocol parsing functions, if possible
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2 years ago |
Alibek Omarov
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d58105d64d
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scripts: flatpak: fix Half-Life directory detection
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2 years ago |
Alibek Omarov
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1bdd844860
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scripts: flatpak: minimize filesystem permissions, add Steam Flatpak data directory
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2 years ago |
Alibek Omarov
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11f3d97cd7
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scripts: flatpak: respect XDG data home in launcher script, add Steam Flatpak data directory
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2 years ago |
Alibek Omarov
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fccf044976
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engine: initialize network buffers used on player connect and after
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2 years ago |
Alibek Omarov
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c23396f533
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engine: client: keys: hardcode K_START_BUTTON as escape button, cancelselect doesn't exist anymore and many games seems to use this button for menu access, and back for pause
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2 years ago |
Alibek Omarov
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33c9f7118b
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engine: platform: sdl: sanitize buttons/axes from SDL, add ABXY->BAYX swap for NSwitch
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2 years ago |
Alibek Omarov
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c741ec223f
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engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header
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2 years ago |
Alibek Omarov
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d6d98bd297
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engine: platform: sdl: minor style changes
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2 years ago |
Alibek Omarov
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5e1b5d89f7
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engine: client: console: allow opening OSK and existing console with gamepads for all platforms
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2 years ago |
Alibek Omarov
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a0edfd28b2
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engine: common: host: use DEFAULT_ALLOWCONSOLE macro to set default console state
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2 years ago |
Alibek Omarov
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555fd02407
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defaults: reorganize platform default overrides, disable touch for nswitch
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2 years ago |
Alibek Omarov
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f7f9cfecfc
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ci: nswitch: use waf install to copy build artifacts
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2 years ago |
Alibek Omarov
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2aeee59a31
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Merge remote-tracking branch 'fgsfds/switch_newer'
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2 years ago |
Alibek Omarov
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12b8965a8c
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mainui: update
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2 years ago |
Alibek Omarov
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b5b6b8b785
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engine: network: fix some unitialized sockaddr_storage's
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2 years ago |
fgsfds
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35e073ceff
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ci: nswitch: don't forget filesystem_stdio
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2 years ago |
fgsfds
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b2cc96cf0d
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scripts: wscript: nswitch: do the libstdc++ hack right before build to not pollute the environment
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2 years ago |
fgsfds
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f7489a3747
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scripts: nswitch: it's arm64, not aarch64
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2 years ago |
fgsfds
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0e7ebf6d44
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Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer
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2 years ago |
fgsfds
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69607d7890
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nswitch: do not link libstdc++ into dynamic libraries
instead only link it to the main executable with --whole-archive, letting the dynamic libs import anything they want from it
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2 years ago |
fgsfds
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4e87eb068a
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engine: common: nswitch: use #if instead of #ifdef
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2 years ago |