Alibek Omarov
|
1e43cb734b
|
engine: client: add definitions for borderless fullscreen mode
|
1 year ago |
Alibek Omarov
|
cb19fa2f6d
|
engine: client: restore window maximized state after engine restart
|
1 year ago |
Alibek Omarov
|
1ee01163b7
|
engine: client: move scrn cvars to static allocation
|
2 years ago |
Alibek Omarov
|
d4470402ee
|
engine: move vid cvars to static allocation
|
2 years ago |
Alibek Omarov
|
16b162f7bb
|
engine: vid: position window in center by default
|
2 years ago |
Alibek Omarov
|
fbedbdca7d
|
engine: client: fix fullscreen reapplied on window resize
|
2 years ago |
Alibek Omarov
|
6232e288e1
|
engine: client: fool proof R_SaveVideoMode
|
2 years ago |
Alibek Omarov
|
d13f7f06e4
|
engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy
|
2 years ago |
Alibek Omarov
|
94dc74a37f
|
engine: restrict potentially harmful engine commands
|
3 years ago |
SNMetamorph
|
cba9fb1a07
|
vid_common: added vid_mode cvar for proper working VideoModes menu in game settings
|
4 years ago |
Alibek Omarov
|
0c3be639c5
|
engine: reliably tell client.dll about vid mode changes
|
5 years ago |
mittorn
|
7f6395fa7d
|
ref: display transformation API
|
5 years ago |
Alibek Omarov
|
dc207a449c
|
engine: fix -Werror=strict-prototypes
|
5 years ago |
Alibek Omarov
|
f9269dcc1c
|
engine: ref: implement executing renderer config before creating context from engine and video config before loading refdll, update api, add r_refdll cvar to video.cfg
|
5 years ago |
mittorn
|
57320c0c25
|
ref: get rid of vidState, add GL_SwapBuffers to engine exports
|
6 years ago |
Alibek Omarov
|
e5000742f1
|
ref: context creating prototype, not working yet
|
6 years ago |
Alibek Omarov
|
e7234bada2
|
ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals
|
6 years ago |
Alibek Omarov
|
e193ac2c04
|
ref: more @mittorn's changes on RefAPI
|
6 years ago |
Alibek Omarov
|
99bd7c81da
|
ref: render code moved out of engine, doesn't compile, first API prototype
|
6 years ago |
mittorn
|
bccc0e63d5
|
Port VBO world renderer
|
6 years ago |
Alibek Omarov
|
0801922466
|
cvar: don't change cvars without FCVAR_GLCONFIG variable during opengl.cfg reading
|
6 years ago |
a1batross
|
7ad7af76dd
|
render: register r_showtree cvar
|
6 years ago |
Alibek Omarov
|
dcf64c6b33
|
Fix build, update menu
|
6 years ago |
Alibek Omarov
|
960e46c564
|
engine: adapt engine code to new platform backends system
|
6 years ago |
Alibek Omarov
|
4ced29ee8f
|
vid_common: fix window_center_x/y initialization
|
6 years ago |
Alibek Omarov
|
ae5257c654
|
Add masterlist from engine. Use non-blocking network name resolution
|
7 years ago |
Alibek Omarov
|
3f2a8f7704
|
Remove vid_mode. VID_GetModeString now returns only supported modes from SDL2
|
7 years ago |
Alibek Omarov
|
e8d13cd0d5
|
Rebrand from Xash3D to Xash3D FWGS. Add _format() attrubute to print-like functions
|
7 years ago |
Alibek Omarov
|
fc7ed1ab75
|
Add SDL video backend
|
7 years ago |