Alibek Omarov
3614cfa878
engine: client: avi: remove unused function
2 years ago
Alibek Omarov
12efcf1c44
engine: network: remove some totally ununsed functions
2 years ago
Alibek Omarov
a8de11643c
engine: platform: sdl: make GL_CreateContext and GL_DeleteContext functions static
2 years ago
Alibek Omarov
597027277c
engine: server: remove some totally unused functions
2 years ago
Alibek Omarov
48988e66bd
engine: client: fix missing HTTP_ResetProcessState call
2 years ago
Alibek Omarov
01e0542223
engine: server: move master announce logic to masterlist, keep unique heartbeat challenge and heartbeat timer for each master
2 years ago
Alibek Omarov
93a7ccd14f
engine: network: add net_gai_state_t enum for NET_StringToAdrNB result value
2 years ago
Alibek Omarov
892e5c59eb
engine: server: convert public_server cvar to static allocation
2 years ago
Alibek Omarov
c2992afb4a
engine: network: make all HTTP commands and cvars restricted, except http_addcustomserver. Also zero http_useragent by default (it's autogenerated now)
2 years ago
Alibek Omarov
b99e7a6304
engine: network: include build info to default HTTP useragent
2 years ago
Alibek Omarov
8888b456df
engine: client: cl_tent: rewrite R_Sprite_Explode to be closer to original function but support Xash extensions
2 years ago
Alibek Omarov
53987f47e2
engine: client: use alternative ease-in ease-out function in sound fade
2 years ago
Alibek Omarov
6c62136f11
engine: client: avi: convert filename to wide characters before passing it into VFW API
2 years ago
Alibek Omarov
f34b35be5a
engine: client: avi: re-attribute AVI support code by restoring original author copyright
2 years ago
Alibek Omarov
4b5ee87de1
engine: client: adapt to RefAPI 4 changes. Fix interpolation issue after reloading a save
2 years ago
Alibek Omarov
f1487cf576
engine: ref_api: bump RefAPI version to 4, R_StudioEstimateFrame now has time argument
2 years ago
SNMetamorph
b2ea8c9d18
engine: platform: win32: enabled attaching to existing console instead of creating new
2 years ago
Alibek Omarov
6e27926a10
engine: simplify XASH_USE_EVDEV macro usage by giving it's defined positive value
2 years ago
Alibek Omarov
96c30371b7
engine: client: better specify rawinput enabling condition on Win32
2 years ago
Alibek Omarov
9a42f4149f
engine: client: disable enabling mouse cursor in key_message (typing in chat)
2 years ago
SNMetamorph
3361e74f54
engine: client: console: fixed console scrolling on psvita platform
2 years ago
SNMetamorph
48e199bfa1
engine: common: enabled printing logs to stderr for psvita platform only in developer mode
2 years ago
SNMetamorph
575179dbf5
engine: client: added default dead zone values for psvita platform
2 years ago
SNMetamorph
e024a67436
engine: platform: psvita: fixed vrtld error reporting
2 years ago
SNMetamorph
e3103249f4
engine: platform: psvita: added developer mode button to launcher
2 years ago
SNMetamorph
0746cb5365
engine: platform: psvita: disabled back touch sensor
2 years ago
Alibek Omarov
fcda7517fe
engine: common: soundlib: add support for MP3 looping through custom ID3v2.4.0 tagging
2 years ago
Alibek Omarov
2c77f4c566
engine: client: notify client.dll about local player in firstplayer mode for use in custom renderers
2 years ago
Alibek Omarov
1caa276531
engine: common: imagelib: fix loading cubemaps
...
Loop break was a bug that was added after refactoring imagelib loader.
In fact, it was mindlessly copypasted from old code, where same break was
used to quickly exit from inner format bruteforcing loop, than outer cubemap
loading loop.
2 years ago
Alibek Omarov
3ccbc7a28c
engine: client: ref_common: r_refdll is not a VIDRESTART cvar
2 years ago
Alibek Omarov
8bb5ec5e26
ref: remove renderer description export, it's unused now
2 years ago
Alibek Omarov
ec355a83d1
engine: client: ref_common: eliminate COM_FreeLibrary in renderer names query, hardcoding them instead
2 years ago
Alibek Omarov
182d8edb42
engine: wscript: define enabled renderers as macros
2 years ago
Alibek Omarov
098c4c009b
engine: platform: sdl: fix incorrect HICON cast in SetClassLongPtr call
2 years ago
Alibek Omarov
dca637d4bb
engine: client: eliminate pfnServerCmd limit and, like GoldSrc, send our server command immediately to netchan
2 years ago
SNMetamorph
eac8c116a8
engine: server: sv_init: compiling error fix & minor cleanup
2 years ago
SNMetamorph
a03019f5e4
engine: server: sv_init: enabled handling sound resources specifically
...
This is for timely precaching on client side. Otherwise, files are being downloaded to client, but not precached immediatly after it, and therefore causing a late precaching of sound (obvious, this is bad)
2 years ago
SNMetamorph
714b4f45e4
engine: common: added COM_GetResourceTypeName function
2 years ago
SNMetamorph
68be8157ea
engine: common: soundlib: added Sound_SupportedFileFormat function
2 years ago
Alibek Omarov
8c80d3b85d
engine: common: cvar: add exception for cl_dodmusic cvar to fix Day of Defeat Beta 1.3 music issue
2 years ago
Alibek Omarov
33c0764e65
engine: common: system: fix inverted COM_CheckStringEmpty in Sys_GetCurrentUser for Vita
...
Thanks @fgsfdsfgs for pointing out
2 years ago
Alibek Omarov
4ada40e8a8
engine: client: check if we should discard local player entity before HUD_AddEntity call, allowing CL_IsThirdPerson hack used in MMod
2 years ago
Alibek Omarov
1630d87c0d
engine: client: do not alter the state if invalid HANDLE was passed to pfnSPR_Set. Fixes Half-Life: MMod
2 years ago
Alibek Omarov
3a956a1ad3
engine: client: initialize variables in SPR_Width/Height/Frames functions, in case R_GetSpriteParms fails
2 years ago
Alibek Omarov
fec3d33dcf
engine: client: cl_securedstub: fix strict aliasing in secured module initializing
2 years ago
Alibek Omarov
d4610e30fd
engine: common: net_encode: fix strict aliasing by converting it to use float_bits_t union
2 years ago
Alibek Omarov
885cda971d
engine: common: net_buffer: fix strict aliasing by converting it to use float_bits_t union
2 years ago
Alibek Omarov
da5ec56567
engine: common: con_utils: fix const qualifier discard in Con_CheckName
2 years ago
Alibek Omarov
e664e80b27
engine: common: mod_bmodel: replace few more obvious va calls by temp buffer and Q_snprintf
2 years ago
Alibek Omarov
d177b6f528
engine: cvar: consolidate auto description for GLCONFIG cvars
...
Fix bug when GLCONFIG cvars didn't had it's respective CLIENTDLL or GAMEUIDLL flags
2 years ago