Andrey Akhmichin
99de598ea4
engine: common: imagelib: img_tga.c: fix broken tga flip.
2 years ago
Jesse Buhagiar
b23d5ed354
Build: Add SerenityOS to list of compatible systems
...
This is required by the build system to spit out a library with
the correct name/platform.
2 years ago
Tim Schumacher
a1ce5faac2
Engine: Keep HTTP from endlessly formatting NaN values
...
For whatever reason, our progress count for HTTP downloads stays at 0.
This results in the engine calculating a NaN progress value many times
each frame, which results in a significant performance hit.
2 years ago
SNMetamorph
afaabe26a6
engine: client: cl_netgraph: fixed netgraph position calculation in center mode
2 years ago
SNMetamorph
a68afcc672
engine: client: cl_netgraph: added kilobytes per seconds unit to in/out fields
2 years ago
SNMetamorph
d4bb5423ae
engine: client: cl_netgraph: set rendermode to transparent instead additive
2 years ago
SNMetamorph
ce8e5880e2
engine: client: cl_netgraph: added clamp for bars height
2 years ago
SNMetamorph
0cef18af86
engine: client: cl_netgraph: fixed uninitialized alpha in netcolors
2 years ago
Alibek Omarov
ad4d0cf00a
vgui_support: update
2 years ago
Alibek Omarov
a6f12d3009
ref_gl: gl4es: update
2 years ago
Alibek Omarov
fa09854671
engine: client: deprecate and remove ChangeInstance menu call
2 years ago
Alibek Omarov
78d2cd848a
mainui: update
2 years ago
Alibek Omarov
463997da51
engine: common: delete unused Mod_Handle function
2 years ago
SNMetamorph
fef0993f54
engine: client: cl_game: fixed hudGetModelByIndex function in client API ( fix #518 )
2 years ago
Alibek Omarov
2218126c75
engine: disable stdout output and flush on Windows, Wcon already does the job
2 years ago
Alibek Omarov
2388260848
engine: optimize colored output
...
* removed unneeded formatting for Android
* make generic function to output colorless and colorized strings
* disable color output on low memory devices to not waste CPU cycles on it
2 years ago
Alibek Omarov
40298cefb6
engine: client: don't save configs if shutdown was issued before client was initialized. Remove dead ucmd
2 years ago
Alibek Omarov
45bf927c74
engine: filesystem: avoid FS_SysFolderExists spam if stat returned ENOTDIR
2 years ago
Alibek Omarov
347c6d6a91
engine: common: don't output log to stdout on Win32 where it's done by Wcon. Better colorcode filtration
2 years ago
Alibek Omarov
ab6214142f
public: remove custom str(r)chr functions
2 years ago
Velaron
402b38951d
engine: better color code stripping
2 years ago
Velaron
6807cf5849
engine: fix build on android
2 years ago
Velaron
15dc25d2cd
engine: rename Q_cleanstr to something more meaningful
2 years ago
Velaron
568c7fd917
engine: strip color codes when writing to log
2 years ago
Alibek Omarov
e5562a7b61
engine: whereami: fix C89
2 years ago
Alibek Omarov
ac308f7298
engine: platform: sdl: fix SDL1.2 build
2 years ago
Alibek Omarov
7a88379917
game_launch: fix win32 build
2 years ago
Alibek Omarov
e44718d531
engine: fix build
2 years ago
Alibek Omarov
e6a2c207de
engine: implement change game with execv in-engine. For now it enabled for all platforms, will probably disabled selectively
2 years ago
Alibek Omarov
df83b155a1
game_launch: rip out execv code
2 years ago
Alibek Omarov
cc2c97cfad
engine: include whereami library to detect current executable path, may be reworked later if needed
2 years ago
Alibek Omarov
c69ea00e79
wscript: better _FILE_OFFSET_BITS check, as suggested by @nekonomicon
2 years ago
Alibek Omarov
f63dd72260
scripts: gha: fix including vgui.dll
2 years ago
Alibek Omarov
5b0b917468
vgui_support: re-add as submodule
2 years ago
Alibek Omarov
b138a63502
vgui_support: remove it from the engine
2 years ago
Alibek Omarov
8eec5389fe
game_launch: fix gamedir pointer being lost
2 years ago
Alibek Omarov
5524aaae1e
engine: server: fix server dll leak when no map was loaded
2 years ago
Alibek Omarov
acffeb1dad
wscript: enable gl4es for Android builds
2 years ago
Alibek Omarov
6c7d57e1eb
engine: client: move vgui deinitialization out of CL_UnloadProgs. Delete cls.initialized check in CL_Shutdown, that used to shutdown various client-side subsystems that usually have needed checks by themselves
2 years ago
Alibek Omarov
7c9f5f8ab1
engine: remove LoadLibrary macros, to avoid possible misuse. Although macros moved to game_launch, it's part of it's own problem from now
2 years ago
Andrey Akhmichin
6b4f55c4bf
engine: common: filesystem.c: do not load archives with zip extention again
2 years ago
Velaron
89335938c1
remove accidentally added submodule
2 years ago
Velaron
437630d26d
platform: win32: remove forgotten code
2 years ago
Bohdan Shulyar
341c9dae39
paltform: win32: fix typo >_<
2 years ago
Velaron
c10b70cb61
game_launch: explicitly check for SDL2 on win32 platforms
2 years ago
Velaron
4c7bf1ff44
platform: win32: improve error reporting when loading DLLs and move custom DLL loader to a separate file
2 years ago
Alibek Omarov
f467d0c807
game_launch: fix Windows build (as suggested by @SNMetamorph )
2 years ago
Alibek Omarov
a717b7fc49
game_launch: declare environ variable, by standard it must be declared by user program
2 years ago
Alibek Omarov
07a9c4602d
game_launch: change game with execve on supported platforms
2 years ago
Alibek Omarov
eeb170af22
engine: client: set failed status for vgui_support if we wasn't able to load one. Unload library in case of error
2 years ago