Alibek Omarov
|
af7d6f6fa8
|
engine: common: no point to allow if and else commands in unprivileged mode since scripting is available only for privileged
|
2 years ago |
Alibek Omarov
|
cb0f513bf0
|
engine: common: allow cvar substituion in privileged mode only to prevent leaking sensitive data
|
2 years ago |
Alibek Omarov
|
a3ef6c955c
|
engine: don't double register rcon_password cvar
|
2 years ago |
Alibek Omarov
|
60e7a7aa23
|
engine: server: set correct flags for rcon_ cvars on server
|
2 years ago |
Alibek Omarov
|
e1431e1040
|
engine: server: add rcon_enable cvar to control whether server should accept remote commands
|
2 years ago |
Alibek Omarov
|
9e54ddfd55
|
engine: client: treat dem_unknown as no-op, until we find real cause of empty holes in demoheader
|
2 years ago |
Alibek Omarov
|
fe9ed0ac9b
|
engine: client: gameui: add new NET_CompareAdrSort function to menu API
|
2 years ago |
Alibek Omarov
|
18c94b6ec4
|
engine: common: add network address comparator function
|
2 years ago |
SNMetamorph
|
b1d910a3a5
|
engine: client: fixed connection hang when all resources downloaded (fix #829)
|
2 years ago |
SNMetamorph
|
840283d6e5
|
engine: netchan: fixed fragbufs very high memory usage
|
2 years ago |
SNMetamorph
|
d72481e5ac
|
engine: netchan: fixed downloading files output directory
|
2 years ago |
SNMetamorph
|
dbe9309475
|
engine: netchan: fixed wrong compressed file size calculation
|
2 years ago |
Alibek Omarov
|
d50ed1c087
|
engine: common: host: don't prepend # to command arguments when changing game to dedicated, it wasn't used and implement anymore
|
2 years ago |
Alibek Omarov
|
e48133bf4b
|
engine: server: fix sv_log output for enttools usage
|
2 years ago |
Alibek Omarov
|
ea3bfd969c
|
engine: imagelib: img_wad: dirty hack to fix black holes in console background images
|
2 years ago |
Alibek Omarov
|
7469d6a248
|
engine: server: implement server-to-master challenge extension, to secure server from IP spoofing
|
2 years ago |
Alibek Omarov
|
859f36afce
|
engine: server: remove Master_Add call in ActivateServer, server will announce itself through heartbeat
|
2 years ago |
Alibek Omarov
|
436a788ac8
|
engine: client: disable FPS counter by default
|
2 years ago |
Velaron
|
5098e24806
|
engine: client: touch: fix empty list when opening touch buttons menu for the first time
|
2 years ago |
Alibek Omarov
|
1d8acc16f1
|
engine: server: give master server a small time window to reply (by default 4000 ms, should be enough even when master server is overloaded)
|
2 years ago |
Alibek Omarov
|
802c7a86a9
|
engine: platform: sdl: add pause and scrolllock handlers
|
2 years ago |
Alibek Omarov
|
0e9106685b
|
engine: imagelib: img_png: fix Mem_Free on null ptr
|
2 years ago |
Alibek Omarov
|
9b001987e9
|
engine: imagelib: fix crash when chunk length is more than file size
|
2 years ago |
Alibek Omarov
|
5c2c02c317
|
engine: common: custom: use IL_LOAD_PLAYER_DECAL flag when loading custom player decals
|
2 years ago |
Alibek Omarov
|
21c898d796
|
engine: imagelib: validate player decal image size (max 512x512)
|
2 years ago |
Alibek Omarov
|
e48b708fa6
|
engine: imagelib: img_png: validate image size through common engine function
|
2 years ago |
Alibek Omarov
|
ccf7619ae5
|
engine: imagelib: refactor image loading function
|
2 years ago |
Alibek Omarov
|
7d0d6b8e0d
|
engine: common: host: implement adaptive sleeptime, log time to first time for debug purposes
|
2 years ago |
SNMetamorph
|
a19270a0dc
|
engine: client: max fragment size test retries increased to 3
|
2 years ago |
SNMetamorph
|
c34ce2d9e1
|
engine: client: fixed max fragment size wrong calculation
|
2 years ago |
SNMetamorph
|
58465c3727
|
engine: common: fixed dedicated server bug
The problem is server wasn't executing server.cfg if map specified in startup parameters
|
2 years ago |
Andrey Akhmichin
|
177ed2c603
|
engine: common: simplify strings operations.
|
2 years ago |
Andrey Akhmichin
|
7bb994f7bc
|
engine: common: imagelib: img_png.c: fix wrong palette decoding.
|
2 years ago |
Andrey Akhmichin
|
3287501f97
|
engine: client: simplify strings operations.
|
2 years ago |
Andrey Akhmichin
|
2454594a18
|
engine: server: simplify strings operations.
|
2 years ago |
Alibek Omarov
|
51161004eb
|
engine: common: simplify string operations
|
2 years ago |
Alibek Omarov
|
270e2a76a8
|
engine: soundlib: simplify string operation
|
2 years ago |
Alibek Omarov
|
c61442e960
|
engine: imagelib: simplify string operation
|
2 years ago |
Alibek Omarov
|
ebf3877cda
|
engine: common: throw an error message into log in normal mode too!
|
2 years ago |
Alibek Omarov
|
e97310c441
|
engine: common: net_ws: fix uninitialized family in IPSocket
|
2 years ago |
Alibek Omarov
|
cbe3e608b6
|
engine: client: add cl_logoext cvar that's used by mainui to tell the engine which logo must be packed
|
2 years ago |
Alibek Omarov
|
f30f23ba51
|
engine: common: validate and load PNG images in customization
|
2 years ago |
Alibek Omarov
|
1ba117a8e9
|
engine: client: netgraph: fix few global-buffer-overflow errors
|
2 years ago |
Alibek Omarov
|
d9a245dcb5
|
engine: reset cheat cvars on remote games
|
2 years ago |
Alibek Omarov
|
9cbf5ab6a6
|
engine: client: streamline constructing master server scan request through common function
|
2 years ago |
Alibek Omarov
|
c9e4e62474
|
engine: client: allow IPv6 in NetAPI
|
2 years ago |
Alibek Omarov
|
aa6a1db0a9
|
engine: remove duplicate svc_strings definition
|
2 years ago |
Alibek Omarov
|
8b6f12418e
|
engine: common: make few network cvars privileged
|
2 years ago |
Alibek Omarov
|
7013d447ca
|
engine: client: get rid of s_registration_sequence, it was incorrect way to look for unused sounds. We're trying to rely on cl.servercount here
|
2 years ago |
Alibek Omarov
|
93b2f535e2
|
engine: client: tune max commands/max backup commands values for legacy protocol
|
2 years ago |