SNMetamorph
|
ee8098839e
|
engine: common: pm_trace: fixed non portable code in PM_ConvertTrace
|
2 years ago |
Alibek Omarov
|
305b2579eb
|
engine: client: voice: fix crackling voice file input on low FPS
|
2 years ago |
Alibek Omarov
|
1a09d297ee
|
engine: minimize SetCursorType calls count
|
2 years ago |
Alibek Omarov
|
d45e6e0ad1
|
engine: platform: sdl: SetCursorType shouldn't know about current game state
|
2 years ago |
Alibek Omarov
|
2d2523df4a
|
engine: client: touch: generalise touch emulation code
* fix doubleclicks and wheels in VGUI
|
2 years ago |
Alibek Omarov
|
5a0fcfffb0
|
mainui: update
|
2 years ago |
Alibek Omarov
|
f252161d90
|
readme: fix typo and wording
|
2 years ago |
Alibek Omarov
|
e0216e2658
|
wscript: don't clean QtCreator files and reconfigure saved options
Cleanup imports
|
2 years ago |
Alibek Omarov
|
0f2bb5720b
|
wscript: respect --libdir argument with packaging enabled. Fix a typo in --disable-soft description
|
2 years ago |
Alibek Omarov
|
0621e365ff
|
mainui: update
|
2 years ago |
Alibek Omarov
|
8ea455def7
|
mainui: update
|
2 years ago |
Alibek Omarov
|
8cf822c426
|
mainui: update
|
2 years ago |
Alibek Omarov
|
4a009c1c2c
|
engine: client: touch: move copypasted code from export & writeconfig into separate function
|
2 years ago |
Alibek Omarov
|
360dc4f7ed
|
engine: try to make hashpaks more compatible between 32-bit and 64-bit platforms
|
2 years ago |
Alibek Omarov
|
ffe43e1f22
|
scripts: waifulib: fix error reporting in zip.py
|
2 years ago |
Alibek Omarov
|
a52d901f25
|
common: add STATIC_ASSERT macro
We're trying to guess if we have C11 static_assert defined in assert.h
otherwise use good ol' trick with negative array
|
2 years ago |
Alibek Omarov
|
5bae2f06ad
|
engine: platform: sdl: do not lock audio device, for some reason it sometimes causes problems although it shouldn't
|
2 years ago |
Alibek Omarov
|
69b0954007
|
engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit
|
2 years ago |
Alibek Omarov
|
0645402946
|
engine: fix crash when reading GoldSrc hashpaks
|
2 years ago |
Владислав Сухов
|
c59b244d04
|
scripts: gha: fix path to vgui_support submodule
|
2 years ago |
Alibek Omarov
|
5678d9a253
|
engine: server: support MAP_ANON synonym for MAP_ANONYMOUS, disable allocating string pool near server library for OSX
|
2 years ago |
dettlaff
|
a520d245a6
|
wscript: fix typo in --enable-bundled-deps configure option
|
2 years ago |
Alibek Omarov
|
b56f6fa330
|
scripts: waifulib: fix zipfile init for older Python
|
2 years ago |
Alibek Omarov
|
f141869ce3
|
wscript: disable building extras.pk3 for Android
|
2 years ago |
Alibek Omarov
|
807f3852bd
|
scripts: gha: remove building extras.pak, as it's already being built
|
2 years ago |
Alibek Omarov
|
084089b919
|
3rdparty: extras: build ZIP archive and install to engine default gamefolder
|
2 years ago |
Alibek Omarov
|
f571a41cf3
|
wscript: allow to setup engine default gamedir during configure
|
2 years ago |
Alibek Omarov
|
686a966ff7
|
wscript: now waf builds extras archive by itself, using Python standard library's zipfile
|
2 years ago |
Alibek Omarov
|
c29eb458ea
|
3rdparty: add xash-extras submodule
|
2 years ago |
Alibek Omarov
|
234c843f60
|
filesystem: integrate inotify for file changes
|
2 years ago |
Alibek Omarov
|
7ed0499aa9
|
game_launch: wscript: fix Windows build
|
2 years ago |
Alibek Omarov
|
401b145040
|
utils: mdldec: fix wscript to build
|
2 years ago |
Alibek Omarov
|
3853ff5435
|
3rdparty: gl4es: add wscript to build
|
2 years ago |
Alibek Omarov
|
744c6b2680
|
vgui_support: update submodule
|
2 years ago |
Alibek Omarov
|
030a17fc58
|
mainui: update submodule
|
2 years ago |
Alibek Omarov
|
b1e2e84a11
|
wscript: adapt main and ref_gl wscripts to new directory layout, add flag to build all renderers at once
|
2 years ago |
Alibek Omarov
|
12a6088912
|
ref: gl: move GLES wrappers libraries to 3rdparty folder
|
2 years ago |
Alibek Omarov
|
fe9f3f78a0
|
ref: soft: minimize dependency on internal engine headers
|
2 years ago |
Alibek Omarov
|
327eb330ed
|
ref: gl: minimize dependency on internal engine headers
|
2 years ago |
Alibek Omarov
|
470121512a
|
utils: mdldec: convert to include targets usage
|
2 years ago |
Alibek Omarov
|
dedc144b8b
|
ref: soft: convert to include targets usage
|
2 years ago |
Alibek Omarov
|
6d37398fad
|
ref: gl: convert to include targets usage
|
2 years ago |
Alibek Omarov
|
3c8fe508f0
|
game_launch: convert to include targets usage
|
2 years ago |
Alibek Omarov
|
8ffb3aac8a
|
engine: wscript: add dummy engine_includes target that only exposes few internal Xash headers for renderers and utils use
|
2 years ago |
Alibek Omarov
|
0ed9391969
|
filesystem: wscript: add dummy filesystem_includes target that only exposes public filesystem_stdio include paths
|
2 years ago |
Alibek Omarov
|
e54289f811
|
public: wscript: add dummy sdk_includes target that only exposes standard HLSDK include paths
|
2 years ago |
Alibek Omarov
|
17b091e5a9
|
wscript: adapt to new folder structure
|
2 years ago |
Alibek Omarov
|
61c142e2db
|
ref: move renderers into ref subdirectory
|
2 years ago |
Alibek Omarov
|
7e664679a0
|
3rdparty: move mainui and vgui_support submodules into 3rdparty folder
|
2 years ago |
Andrey Akhmichin
|
fd152e82e8
|
engine: common: imagelib: img_png.c: add support for indexed and grayscale PNG images.
|
2 years ago |